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Winner · andelsen's team

1

80 kills · 5 players

de_inferno · 37 min

1 rounds · 2024-06-13

COMPETITIVE 5V5

Arunbergfah's team

0

77 kills · 5 players

Top fragger

Earthw0w

21 kills

Top impact

Adolphe

0 ADR

Util damage

Adolphe

0 HP

Weak spots this match

vs lifetime baseline
  • Adolphe

    ADR 0 (avg 85)

    -100%
  • aru777

    ADR 0 (avg 79)

    -100%
  • NoInf0

    ADR 0 (avg 75)

    -100%
  • andelsen

    ADR 0 (avg 78)

    -100%
  • SaTsYa

    ADR 0 (avg 77)

    -100%
  • Earthw0w

    ADR 0 (avg 97)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

andelsen's team

7 · 6

Adolphe

L93

20/17/5 · 0 dmg

ADR

0

HS%

65

K/D

1.18

Multi 3
ADR -100%K/D -12%HS % +25%

aru777

L73

18/14/7 · 0 dmg

ADR

0

HS%

28

K/D

1.29

Multi 3
ADR -100%HS % -33%K/D +25%

NoInf0

L84

17/17/4 · 0 dmg

ADR

0

HS%

35

K/D

1.00

Multi 2
ADR -100%HS % -31%

andelsen

L72

15/11/3 · 0 dmg

ADR

0

HS%

73

K/D

1.36

ADR -100%HS % +52%K/D +27%

SaTsYa

L71

10/18/11 · 0 dmg

ADR

0

HS%

60

K/D

0.56

ADR -100%K/D -42%HS % +18%

Arunbergfah's team

5 · 4

Earthw0w

L93

21/16/8 · 0 dmg

ADR

0

HS%

29

K/D

1.31

Multi 3
ADR -100%HS % -38%

Arunbergfah

L51

17/15/8 · 0 dmg

ADR

0

HS%

47

K/D

1.13

ADR -100%K/D +19%HS % +9%

Anantapatcha

L92

16/18/7 · 0 dmg

ADR

0

HS%

38

K/D

0.89

ADR -100%HS % -21%

nammpn

L61

13/15/5 · 0 dmg

ADR

0

HS%

31

K/D

0.87

Multi 1
ADR -100%

Sukuna_god

L72

10/16/3 · 0 dmg

ADR

0

HS%

30

K/D

0.62

Multi 1
ADR -100%K/D -53%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.