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Winner · IKnight9-'s team

13

89 kills · 5 players

de_mirage · 37 min

23 rounds · 2026-04-25

North America 5V5 Queue

lerff's team

10

83 kills · 5 players

Top fragger

IKnight9-

24 kills

Top impact

IKnight9-

101 ADR

Util damage

pugger67

183 HP

Weak spots this match

vs lifetime baseline
  • Bojangles12

    K/D 0.94 (avg 1.25)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

IKnight9-'s team

7 · 6

IKnight9-

4

24/15/3 · 2322 dmg

ADR

101

HS%

54

K/D

1.60

Entry 3/0Multi 1Util 96Pistol 4

TheAnimalHD

L102

21/16/3 · 1988 dmg

ADR

86

HS%

43

K/D

1.31

Entry 2/0Multi 1Util 93AWP 3Pistol 4

__TUCHA__

4

18/16/5 · 2112 dmg

ADR

92

HS%

28

K/D

1.12

Multi 2Util 3Pistol 5

rektum25

L102

14/18/7 · 1837 dmg

ADR

80

HS%

64

K/D

0.78

Entry 4/0Multi 2Pistol 3

k1tsune0

L101

12/19/7 · 1627 dmg

ADR

71

HS%

50

K/D

0.63

Entry 1/0Multi 1Util 31Pistol 1

lerff's team

5 · 5

YSL_SLATTTTT

L93

24/16/4 · 2230 dmg

ADR

97

HS%

25

K/D

1.50

Entry 1/0Multi 3Util 26Pistol 5

lerff

L102

17/19/8 · 1490 dmg

ADR

65

HS%

59

K/D

0.89

Entry 5/0Multi 2Util 55Pistol 1

Bojangles12

L102

17/18/6 · 1962 dmg

ADR

85

HS%

47

K/D

0.94

Entry 1/0Multi 1Util 24Pistol 3
K/D -25%ADR -8%

contraa-

L102

14/17/4 · 1692 dmg

ADR

74

HS%

43

K/D

0.82

Entry 3/0Multi 1Util 171AWP 2Pistol 2

pugger67

L101

11/19/10 · 1734 dmg

ADR

75

HS%

55

K/D

0.58

Entry 3/0Util 183AWP 1Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.