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Winner · ST4R1L's team

13

71 kills · 5 players

de_nuke · 26 min

15 rounds · 2026-06-02

Europe 5v5 Queue

unknownn77's team

2

37 kills · 5 players

Top fragger

ST4R1L

19 kills

Top impact

ST4R1L

117 ADR

Util damage

pxsh6xd

107 HP

Weak spots this match

vs lifetime baseline
  • Netr11

    K/D 0.27 (avg 1.17)

    -77%
  • Netr11

    ADR 40 (avg 82)

    -51%
  • -HotRod-

    HS % 36% (avg 52%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ST4R1L's team

10 · 3

ST4R1L

L103

19/9/1 · 1751 dmg

ADR

117

HS%

37

K/D

2.11

Entry 3/0Multi 2Util 33AWP 8Pistol 8
HS % -12%K/D +73%ADR +51%

riewuro

L103

15/5/2 · 1343 dmg

ADR

90

HS%

67

K/D

3.00

Entry 1/0Multi 1Util 21Pistol 2

pxsh6xd

L105

14/8/6 · 1630 dmg

ADR

109

HS%

57

K/D

1.75

Entry 3/0Util 107Pistol 3

32gezeux

L10

12/8/5 · 1314 dmg

ADR

88

HS%

50

K/D

1.50

Entry 3/0Util 44Pistol 2

-HotRod-

2

11/8/2 · 1039 dmg

ADR

69

HS%

36

K/D

1.38

Entry 2/0Multi 1Pistol 1
HS % -31%K/D +20%

unknownn77's team

2 · 0

wsadtrssasd

L9

10/15/1 · 1067 dmg

ADR

71

HS%

50

K/D

0.67

Pistol 3

whyeffect

L91

9/13/2 · 941 dmg

ADR

63

HS%

67

K/D

0.69

Multi 1Pistol 1

Kurywqa

L101

8/13/1 · 1000 dmg

ADR

67

HS%

62

K/D

0.62

Entry 1/0Multi 1Util 37

unknownn77

L10

6/15/1 · 745 dmg

ADR

50

HS%

67

K/D

0.40

Entry 1/0

Netr11

L10

4/15/2 · 599 dmg

ADR

40

HS%

50

K/D

0.27

Entry 1/0
K/D -77%ADR -51%

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.