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burli666's team

11

89 kills · 5 players

de_mirage · 47 min

24 rounds · 2026-05-28

Europe 5v5 Queue

Winner · TOPNETyEEEAH's team

13

86 kills · 5 players

Top fragger

xrayWHaimbot

29 kills

Top impact

xrayWHaimbot

114 ADR

Util damage

Zillie

137 HP

Weak spots this match

vs lifetime baseline
  • TOPNETyEEEAH

    ADR 61 (avg 81)

    -25%
  • TOPNETyEEEAH

    K/D 0.81 (avg 1.04)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

burli666's team

8 · 3

SinfulCat66

L92

20/16/3 · 2245 dmg

ADR

94

HS%

55

K/D

1.25

Entry 1/0Multi 2Util 53AWP 2Pistol 1

burli666

L82

20/18/5 · 2205 dmg

ADR

92

HS%

40

K/D

1.11

Entry 4/0Util 62AWP 5Pistol 2

BACIV

L93

17/15/5 · 2055 dmg

ADR

86

HS%

53

K/D

1.13

Entry 2/0Multi 1Util 80Pistol 2

Zillie

L91

16/18/4 · 1660 dmg

ADR

69

HS%

44

K/D

0.89

Entry 3/0Multi 1Util 137AWP 5Pistol 6

atomoe

L93

16/19/2 · 1905 dmg

ADR

79

HS%

69

K/D

0.84

Entry 1/0Multi 2Util 9Pistol 1

TOPNETyEEEAH's team

4 · 9

xrayWHaimbot

L96

29/13/2 · 2726 dmg

ADR

114

HS%

34

K/D

2.23

Entry 4/0Multi 3Util 51AWP 11Pistol 5

CarrascoPT

L94

21/19/7 · 2425 dmg

ADR

101

HS%

71

K/D

1.11

Entry 4/0Multi 2Util 31AWP 2Pistol 8

TOPNETyEEEAH

L92

13/16/4 · 1472 dmg

ADR

61

HS%

69

K/D

0.81

Entry 2/0Multi 1Util 38Pistol 8
ADR -25%K/D -22%HS % +57%

Tushig2K

L91

12/20/4 · 1403 dmg

ADR

59

HS%

58

K/D

0.60

Entry 1/0Util 44Pistol 4

pattle

L9

11/21/3 · 1340 dmg

ADR

56

HS%

64

K/D

0.52

Entry 2/0Util 12Pistol 2

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.