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Winner · SnailSandwch's team

13

74 kills · 5 players

de_mirage · 35 min

19 rounds · 2026-06-11

North America 5V5 Queue

scarlettre's team

6

52 kills · 5 players

Top fragger

GA34-

22 kills

Top impact

GA34-

128 ADR

Util damage

omgitshuge

178 HP

Weak spots this match

vs lifetime baseline
  • kayziah

    ADR 20 (avg 76)

    -74%
  • kayziah

    HS % 20% (avg 57%)

    -65%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SnailSandwch's team

8 · 5

GA34-

5

22/15/7 · 2434 dmg

ADR

128

HS%

55

K/D

1.47

Entry 10/0Multi 2Util 160Pistol 3

pi3rr3Ultra

2

18/10/5 · 1518 dmg

ADR

80

HS%

50

K/D

1.80

Entry 1/0Multi 1Util 86Pistol 2
ADR -10%K/D +40%

det0x-

L52

14/11/4 · 1667 dmg

ADR

88

HS%

36

K/D

1.27

Entry 1/0Multi 2Util 106AWP 1Pistol 3

omgitshuge

L61

12/8/5 · 1423 dmg

ADR

75

HS%

42

K/D

1.50

Util 178AWP 2Pistol 1

SnailSandwch

3

8/13/6 · 1157 dmg

ADR

61

HS%

62

K/D

0.62

Util 59Pistol 4

scarlettre's team

4 · 2

scarlettre

L52

14/15/3 · 1335 dmg

ADR

70

HS%

43

K/D

0.93

Entry 3/0Multi 2AWP 10

Kojax

L52

13/15/3 · 1291 dmg

ADR

68

HS%

46

K/D

0.87

Multi 2Util 10Pistol 1

vampyre

L5

12/16/5 · 1691 dmg

ADR

89

HS%

58

K/D

0.75

Entry 3/0Multi 1AWP 1Pistol 3

HolySmokes

L51

8/15/5 · 1207 dmg

ADR

64

HS%

50

K/D

0.53

Entry 1/0Util 14AWP 3

kayziah

L61

5/5/1 · 377 dmg

ADR

20

HS%

20

K/D

1.00

Util 55Pistol 1
ADR -74%HS % -65%

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.