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Ostrolap's team

5

60 kills · 5 players

de_dust2 · 35 min

18 rounds · 2026-05-05

Europe 5v5 Queue

Winner · Chihirev1504's team

13

73 kills · 5 players

Top fragger

-DnZzl

22 kills

Top impact

-DnZzl

116 ADR

Util damage

-DnZzl

153 HP

Weak spots this match

vs lifetime baseline
  • juzzooo

    K/D 0.62 (avg 1.10)

    -44%
  • juzzooo

    HS % 38% (avg 54%)

    -30%
  • ELAmen667

    HS % 39% (avg 47%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ostrolap's team

4 · 1

ELAmen667

L92

18/14/2 · 1969 dmg

ADR

109

HS%

39

K/D

1.29

Entry 3/0Multi 1Util 56AWP 6Pistol 4
HS % -17%ADR +36%K/D +18%

Zhuma27

L103

18/14/2 · 1785 dmg

ADR

99

HS%

78

K/D

1.29

Entry 4/0Multi 1Util 34AWP 2Pistol 5

Ostrolap

9/16/6 · 1206 dmg

ADR

67

HS%

78

K/D

0.56

Entry 3/0Util 64Pistol 3

juzzooo

L10

8/13/4 · 1198 dmg

ADR

67

HS%

38

K/D

0.62

Util 64AWP 2
K/D -44%HS % -30%

marakos2

L9

7/17/2 · 883 dmg

ADR

49

HS%

57

K/D

0.41

Entry 2/0Util 41AWP 2Pistol 3

Chihirev1504's team

8 · 5

-DnZzl

L106

22/11/2 · 2084 dmg

ADR

116

HS%

45

K/D

2.00

Multi 2Util 153AWP 4Pistol 2

Chihirev1504

L102

17/13/2 · 1624 dmg

ADR

90

HS%

59

K/D

1.31

Entry 2/0Util 82AWP 4Pistol 3

wizxc

L102

14/8/4 · 1364 dmg

ADR

76

HS%

43

K/D

1.75

Entry 1/0Multi 1Util 114AWP 7Pistol 2

pollite

L91

13/13/10 · 1525 dmg

ADR

85

HS%

54

K/D

1.00

Entry 1/0Multi 1Util 111

XiMiK_o6

L92

7/15/9 · 1096 dmg

ADR

61

HS%

29

K/D

0.47

Entry 2/0Multi 1Util 85AWP 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.