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Mikesik's team

9

70 kills · 5 players

de_dust2 · 35 min

22 rounds · 2026-06-02

Europe 5v5 Queue

Winner · ORANGUT4N's team

13

86 kills · 5 players

Top fragger

ORANGUT4N

22 kills

Top impact

Bin

113 ADR

Util damage

Bin

91 HP

Weak spots this match

vs lifetime baseline
  • Mikesik

    HS % 33% (avg 40%)

    -18%
  • Mikesik

    K/D 1.00 (avg 1.21)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mikesik's team

4 · 5

VoidG

L102

17/19/6 · 1815 dmg

ADR

83

HS%

41

K/D

0.89

Entry 3/0Pistol 2

lego_

L103

16/16/2 · 1715 dmg

ADR

78

HS%

69

K/D

1.00

Entry 2/0Multi 1Util 41AWP 3Pistol 4

Mikesik

L101

15/15/2 · 1636 dmg

ADR

74

HS%

33

K/D

1.00

Entry 2/0Util 27Pistol 3
HS % -18%K/D -17%

peesk4

L101

12/18/5 · 1442 dmg

ADR

66

HS%

75

K/D

0.67

Entry 3/0AWP 2Pistol 1

r33j

L102

10/19/3 · 1429 dmg

ADR

65

HS%

50

K/D

0.53

Entry 2/0Util 1Pistol 2

ORANGUT4N's team

8 · 5

ORANGUT4N

L104

22/15/2 · 2311 dmg

ADR

105

HS%

55

K/D

1.47

Entry 6/0Multi 1Util 34AWP 8Pistol 3

Bin

L103

18/16/10 · 2484 dmg

ADR

113

HS%

72

K/D

1.12

Entry 3/0Multi 2Util 91Pistol 2

BotanNS

L103

18/10/3 · 1760 dmg

ADR

80

HS%

50

K/D

1.80

Entry 1/0Util 48Pistol 2
ADR -10%K/D +34%

WotanNS

L91

15/15/3 · 1388 dmg

ADR

63

HS%

40

K/D

1.00

Util 36Pistol 4

kokoyashi

L92

13/14/4 · 1302 dmg

ADR

59

HS%

46

K/D

0.93

Util 24Pistol 4

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.