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iharek's team

11

73 kills · 5 players

de_mirage · 36 min

24 rounds · 2026-05-29

Europe 5v5 Queue

Winner · Sn1p4r's team

13

89 kills · 5 players

Top fragger

Junme

23 kills

Top impact

Junme

102 ADR

Util damage

k1mnone

351 HP

Weak spots this match

vs lifetime baseline
  • skychief

    K/D 0.52 (avg 1.18)

    -56%
  • skychief

    ADR 67 (avg 84)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

iharek's team

6 · 5

xNewfr3shhx

L76

21/18/4 · 2043 dmg

ADR

85

HS%

24

K/D

1.17

Entry 5/0Multi 2Util 115AWP 5Pistol 2

iharek

L82

18/16/8 · 2119 dmg

ADR

88

HS%

44

K/D

1.12

Multi 2Util 47AWP 2Pistol 3

PapaPepu

L82

15/14/3 · 1701 dmg

ADR

71

HS%

47

K/D

1.07

Entry 1/0Multi 1Util 93AWP 4

skychief

L7

11/21/5 · 1597 dmg

ADR

67

HS%

45

K/D

0.52

Entry 2/0Util 61AWP 2Pistol 3
K/D -56%ADR -20%

ander_1_1

L21

8/20/7 · 1124 dmg

ADR

47

HS%

50

K/D

0.40

Entry 4/0Util 99Pistol 2

Sn1p4r's team

6 · 7

Junme

L74

23/14/6 · 2445 dmg

ADR

102

HS%

57

K/D

1.64

Multi 1Util 62Pistol 3

Dangel23

L73

20/15/3 · 1914 dmg

ADR

80

HS%

35

K/D

1.33

Entry 6/0Multi 1Pistol 3

k1mnone

L72

18/14/7 · 2419 dmg

ADR

101

HS%

44

K/D

1.29

Entry 3/0Multi 1Util 351AWP 3Pistol 2
K/D +26%ADR +23%

whissskey

L73

17/16/3 · 1718 dmg

ADR

72

HS%

29

K/D

1.06

Entry 3/0Multi 1AWP 2Pistol 2

Sn1p4r

L71

11/15/5 · 1315 dmg

ADR

55

HS%

45

K/D

0.73

Util 181Pistol 2

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.