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Jer7e's team

0

52 kills · 5 players

de_anubis · 34 min

1 rounds · 2025-06-07

Europe 5v5 Queue

Winner · bob_marlli's team

1

77 kills · 5 players

Top fragger

_M_S_X_

18 kills

Top impact

_M_S_X_

111 ADR

Util damage

Klayny

112 HP

Weak spots this match

vs lifetime baseline
  • Amigosic

    K/D 0.35 (avg 1.05)

    -67%
  • Amigosic

    ADR 67 (avg 81)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Jer7e's team

2 · 3

Jer7e

L82

13/18/4 · 1707 dmg

ADR

95

HS%

62

K/D

0.72

Entry 3/0Util 82Pistol 3

Klayny

L102

12/14/5 · 1482 dmg

ADR

82

HS%

42

K/D

0.86

Entry 2/0Multi 1Util 112Pistol 4

4kin_

L91

11/12/4 · 1205 dmg

ADR

67

HS%

18

K/D

0.92

Util 93

hondA97

L9

10/16/5 · 888 dmg

ADR

49

HS%

20

K/D

0.62

Util 90Pistol 3

Amigosic

L9

6/17/6 · 1199 dmg

ADR

67

HS%

50

K/D

0.35

Entry 3/0Util 107
K/D -67%ADR -18%

bob_marlli's team

10 · 3

_M_S_X_

L94

18/11/5 · 1998 dmg

ADR

111

HS%

44

K/D

1.64

Entry 3/0Util 63Pistol 2

cclosee

L104

16/9/2 · 1391 dmg

ADR

77

HS%

50

K/D

1.78

Entry 2/0Multi 1Util 106AWP 1Pistol 2
K/D +56%HS % +16%

SKEZZY

L91

16/11/8 · 1654 dmg

ADR

92

HS%

50

K/D

1.45

Entry 4/0Multi 1Util 48Pistol 4

-Shizune

L93

14/10/8 · 1674 dmg

ADR

93

HS%

43

K/D

1.40

Entry 1/0Util 28Pistol 2
HS % -10%K/D +24%ADR +23%

bob_marlli

L81

13/11/8 · 1262 dmg

ADR

70

HS%

38

K/D

1.18

Util 70Pistol 2
K/D +30%HS % +12%

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.