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Winner · Maikulol's team

13

82 kills · 5 players

de_mirage · 32 min

19 rounds · 2026-05-18

North America 5V5 Queue

1eazy's team

6

57 kills · 5 players

Top fragger

0Sentex0

20 kills

Top impact

0Sentex0

102 ADR

Util damage

0Sentex0

191 HP

Weak spots this match

vs lifetime baseline
  • adesaa

    K/D 1.07 (avg 1.48)

    -28%
  • adesaa

    ADR 78 (avg 99)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Maikulol's team

8 · 5

0Sentex0

3

20/13/5 · 1938 dmg

ADR

102

HS%

60

K/D

1.54

Entry 2/0Multi 1Util 191Pistol 2

dvy

2

20/11/3 · 1835 dmg

ADR

97

HS%

75

K/D

1.82

Entry 2/0Multi 1Util 78AWP 1Pistol 7

Maikulol

L102

18/11/3 · 1724 dmg

ADR

91

HS%

22

K/D

1.64

Entry 2/0Multi 1Util 73AWP 9Pistol 1

bagtalk2012

L75

17/11/8 · 1893 dmg

ADR

100

HS%

65

K/D

1.55

Entry 2/0Multi 1Util 88Pistol 5

larrylasanga

L81

7/11/5 · 1017 dmg

ADR

54

HS%

29

K/D

0.64

Util 53Pistol 2

1eazy's team

4 · 2

adesaa

L62

16/15/3 · 1485 dmg

ADR

78

HS%

56

K/D

1.07

Entry 1/0Multi 2Util 8Pistol 4
K/D -28%ADR -21%

TheMaroon7

L7

15/15/3 · 1674 dmg

ADR

88

HS%

73

K/D

1.00

Entry 2/0Util 27Pistol 3

kris_peacock

L71

13/16/4 · 1631 dmg

ADR

86

HS%

46

K/D

0.81

Entry 3/0Multi 1Util 63Pistol 2

Chipz

L72

8/19/5 · 884 dmg

ADR

47

HS%

38

K/D

0.42

Entry 3/0Multi 1

1eazy

L101

5/18/2 · 768 dmg

ADR

40

HS%

60

K/D

0.28

Entry 2/0Util 13Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.