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Winner · majranTNT's team

1

93 kills · 5 players

de_inferno · 40 min

1 rounds · 2024-04-10

COMPETITIVE 5v5

Bbld1o's team

0

73 kills · 5 players

Top fragger

-SNABBI

30 kills

Top impact

-SNABBI

0 ADR

Util damage

-SNABBI

0 HP

Weak spots this match

vs lifetime baseline
  • finger99

    ADR 0 (avg 80)

    -100%
  • cwelonzo

    ADR 0 (avg 89)

    -100%
  • Bbld1o

    ADR 0 (avg 80)

    -100%
  • darksidecola

    ADR 0 (avg 81)

    -100%
  • finger99

    HS % 22% (avg 43%)

    -49%
  • -SNABBI

    HS % 27% (avg 44%)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

majranTNT's team

6 · 7

-SNABBI

L106

30/15/2 · 0 dmg

ADR

0

HS%

27

K/D

2.00

Multi 2
HS % -39%K/D +85%

finger99

L102

18/15/2 · 0 dmg

ADR

0

HS%

22

K/D

1.20

ADR -100%HS % -49%K/D +21%

cwelonzo

L101

17/13/3 · 0 dmg

ADR

0

HS%

53

K/D

1.31

Multi 1
ADR -100%

majranTNT

L103

16/16/7 · 0 dmg

ADR

0

HS%

94

K/D

1.00

Multi 1

RomePlank

L101

12/15/8 · 0 dmg

ADR

0

HS%

42

K/D

0.80

Bbld1o's team

6 · 5

n1klar

L105

18/18/2 · 0 dmg

ADR

0

HS%

39

K/D

1.00

Multi 1

Maz1ve

L103

15/17/2 · 0 dmg

ADR

0

HS%

53

K/D

0.88

Multi 1

Bbld1o

L101

14/21/6 · 0 dmg

ADR

0

HS%

57

K/D

0.67

Multi 1
ADR -100%K/D -36%HS % +30%

darksidecola

L102

13/18/2 · 0 dmg

ADR

0

HS%

38

K/D

0.72

ADR -100%K/D -34%

BobRa-_-

L10

13/20/5 · 0 dmg

ADR

0

HS%

62

K/D

0.65

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.