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Winner · SCRAEX's team

1

84 kills · 5 players

de_dust2 · 28 min

1 rounds · 2024-05-11

COMPETITIVE 5v5

aaarch1k's team

0

59 kills · 5 players

Top fragger

SCRAEX

21 kills

Top impact

SCRAEX

0 ADR

Util damage

SCRAEX

0 HP

Weak spots this match

vs lifetime baseline
  • Plombir_0

    ADR 0 (avg 79)

    -100%
  • dr_salo

    ADR 0 (avg 83)

    -100%
  • dgdesiree

    ADR 0 (avg 85)

    -100%
  • aaarch1k

    ADR 0 (avg 80)

    -100%
  • qvalda-

    ADR 0 (avg 85)

    -100%
  • sirkass

    ADR 0 (avg 89)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SCRAEX's team

11 · 2

SCRAEX

L104

21/14/6 · 0 dmg

ADR

0

HS%

57

K/D

1.50

Multi 4

Plombir_0

L91

19/11/2 · 0 dmg

ADR

0

HS%

37

K/D

1.73

Multi 1
ADR -100%HS % -14%K/D +49%

dr_salo

L103

18/11/3 · 0 dmg

ADR

0

HS%

39

K/D

1.64

ADR -100%K/D +45%

dgdesiree

L84

17/12/2 · 0 dmg

ADR

0

HS%

47

K/D

1.42

Multi 2
ADR -100%K/D +33%

R1LS-

L101

9/11/2 · 0 dmg

ADR

0

HS%

67

K/D

0.82

aaarch1k's team

1 · 6

aaarch1k

L102

20/17/4 · 0 dmg

ADR

0

HS%

40

K/D

1.18

Multi 2
ADR -100%HS % -15%

Skrajmex

L7

11/17/5 · 0 dmg

ADR

0

HS%

55

K/D

0.65

Multi 1

qvalda-

L102

11/17/4 · 0 dmg

ADR

0

HS%

64

K/D

0.65

ADR -100%K/D -38%HS % +28%

sirkass

L101

9/16/2 · 0 dmg

ADR

0

HS%

100

K/D

0.56

ADR -100%K/D -54%HS % +64%

Respec77t

L82

8/17/2 · 0 dmg

ADR

0

HS%

50

K/D

0.47

Multi 1

Half-by-half

First half

11 · 1

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.