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--_SK_--'s team

4

41 kills · 5 players

de_ancient · 26 min

17 rounds · 2026-06-03

Europe 5v5 Queue

Winner · __styLe's team

13

77 kills · 5 players

Top fragger

heloutheam

19 kills

Top impact

H0M3NK0

115 ADR

Util damage

--_SK_--

219 HP

Weak spots this match

vs lifetime baseline
  • erzet07

    HS % 31% (avg 56%)

    -45%
  • H0M3NK0

    HS % 28% (avg 48%)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

--_SK_--'s team

3 · 1

semmu

L102

15/14/1 · 1462 dmg

ADR

86

HS%

60

K/D

1.07

Entry 1/0Multi 2Util 143Pistol 6

krystik

L102

13/15/0 · 1499 dmg

ADR

88

HS%

54

K/D

0.87

Multi 2Util 29AWP 1

MitroTeam

L10

7/16/5 · 1066 dmg

ADR

63

HS%

71

K/D

0.44

Util 39AWP 2Pistol 2

--_SK_--

L10

5/16/4 · 800 dmg

ADR

47

HS%

60

K/D

0.31

Util 219Pistol 2

cw___

L10

1/16/6 · 528 dmg

ADR

31

HS%

100

K/D

0.06

Util 3Pistol 1

__styLe's team

9 · 4

heloutheam

L102

19/9/3 · 1664 dmg

ADR

98

HS%

58

K/D

2.11

Entry 7/0Multi 1Util 43Pistol 3

H0M3NK0

L104

18/8/6 · 1956 dmg

ADR

115

HS%

28

K/D

2.25

Entry 2/0Util 111Pistol 2
HS % -42%K/D +108%ADR +41%

erzet07

L102

16/6/4 · 1684 dmg

ADR

99

HS%

31

K/D

2.67

Multi 1Util 151Pistol 3
HS % -45%K/D +110%ADR +21%

__styLe

L103

14/10/5 · 1613 dmg

ADR

95

HS%

50

K/D

1.40

Entry 3/0Multi 2Util 142

Hottokyatto

L102

10/8/4 · 1080 dmg

ADR

64

HS%

40

K/D

1.25

Entry 4/0Multi 1Util 85AWP 2Pistol 3

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.