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swerve's team

8

67 kills · 5 players

de_dust2 · 41 min

21 rounds · 2026-05-25

North America 5V5 Queue

Winner · Teddybear701's team

13

81 kills · 5 players

Top fragger

ahhaha

20 kills

Top impact

ahhaha

109 ADR

Util damage

ahhaha

224 HP

Weak spots this match

vs lifetime baseline
  • Teddybear701

    HS % 38% (avg 49%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

swerve's team

3 · 5

ahhaha

L73

20/13/4 · 2296 dmg

ADR

109

HS%

55

K/D

1.54

Entry 4/0Multi 3Util 224Pistol 4

SemenHuffer

L7

13/17/4 · 1486 dmg

ADR

71

HS%

38

K/D

0.76

Entry 2/0Multi 1AWP 5Pistol 3

Lockonye

L82

12/18/5 · 1343 dmg

ADR

64

HS%

50

K/D

0.67

Entry 1/0Multi 2Util 150Pistol 1

swerve

L102

11/17/5 · 1469 dmg

ADR

70

HS%

73

K/D

0.65

Util 85Pistol 2

0lie

L61

11/17/3 · 1000 dmg

ADR

48

HS%

9

K/D

0.65

Entry 2/0Multi 1Util 18AWP 3Pistol 1

Teddybear701's team

9 · 4

Spageddieozz

L86

20/14/9 · 2193 dmg

ADR

104

HS%

70

K/D

1.43

Entry 5/0Multi 2Util 98AWP 1Pistol 4

ahighfly

L63

20/11/1 · 1603 dmg

ADR

76

HS%

45

K/D

1.82

Multi 1Util 11Pistol 4

Teddybear701

L93

16/14/5 · 1648 dmg

ADR

79

HS%

38

K/D

1.14

Entry 3/0Multi 1Util 134AWP 4Pistol 2
HS % -22%

SpectrumL1

L7

16/14/3 · 1640 dmg

ADR

78

HS%

38

K/D

1.14

Entry 3/0Multi 2Util 147Pistol 5

bPortes

L71

9/14/9 · 1291 dmg

ADR

62

HS%

33

K/D

0.64

Entry 1/0Util 77AWP 1Pistol 1

Half-by-half

First half

3 · 9

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.