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Winner · Es6x's team

13

83 kills · 5 players

de_cache · 36 min

22 rounds · 2026-05-14

North America 5V5 Queue

proximity's team

9

76 kills · 5 players

Top fragger

TwistedMango

24 kills

Top impact

TwistedMango

106 ADR

Util damage

jaywalker_

217 HP

Weak spots this match

vs lifetime baseline
  • jaywalker_

    K/D 0.53 (avg 0.91)

    -42%
  • jaywalker_

    ADR 53 (avg 78)

    -32%
  • IamSudzy

    ADR 67 (avg 84)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Es6x's team

8 · 5

TwistedMango

3

24/16/5 · 2328 dmg

ADR

106

HS%

38

K/D

1.50

Entry 4/0Multi 2Util 41AWP 2Pistol 2

_flan

5

21/15/7 · 2314 dmg

ADR

105

HS%

52

K/D

1.40

Entry 4/0Multi 2Util 137AWP 1Pistol 5

IamSudzy

4

15/13/2 · 1473 dmg

ADR

67

HS%

53

K/D

1.15

Entry 3/0Util 9AWP 2Pistol 7
ADR -21%HS % +56%

Electrikey

1

14/13/3 · 1293 dmg

ADR

59

HS%

57

K/D

1.08

Entry 1/0Multi 1Util 2Pistol 2

Es6x

9/20/9 · 1366 dmg

ADR

62

HS%

44

K/D

0.45

Entry 1/0Util 32AWP 2Pistol 3

proximity's team

4 · 5

guBss

L92

24/14/1 · 1951 dmg

ADR

89

HS%

38

K/D

1.71

Entry 2/0Multi 3Util 209AWP 9

proximity

L103

23/16/7 · 2244 dmg

ADR

102

HS%

61

K/D

1.44

Entry 3/0Multi 3Util 160Pistol 7

RICHHH

L92

13/19/7 · 1525 dmg

ADR

69

HS%

38

K/D

0.68

Entry 1/0Multi 1Util 94Pistol 2

jaywalker_

L8

9/17/4 · 1168 dmg

ADR

53

HS%

44

K/D

0.53

Entry 3/0Util 217Pistol 2
K/D -42%ADR -32%

blulite

L92

7/17/8 · 1516 dmg

ADR

69

HS%

29

K/D

0.41

Multi 1Util 50

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.