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ksnx666's team

9

69 kills · 5 players

de_ancient · 37 min

22 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Madszito's team

13

83 kills · 5 players

Top fragger

AmppaChan

24 kills

Top impact

AmppaChan

105 ADR

Util damage

ksnx666

254 HP

Weak spots this match

vs lifetime baseline
  • zubyk1ne

    HS % 31% (avg 48%)

    -35%
  • zubyk1ne

    K/D 0.76 (avg 1.07)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ksnx666's team

4 · 5

scrillsx

L92

16/15/3 · 1836 dmg

ADR

84

HS%

44

K/D

1.07

Entry 2/0Multi 1Util 32AWP 3Pistol 3

diabolikt

L81

15/19/6 · 1677 dmg

ADR

76

HS%

47

K/D

0.79

Entry 5/0Util 75AWP 2Pistol 4

Savunchaka

L82

15/20/6 · 1708 dmg

ADR

78

HS%

47

K/D

0.75

Entry 3/0Multi 2Util 90Pistol 2

zubyk1ne

L81

13/17/8 · 1815 dmg

ADR

83

HS%

31

K/D

0.76

Entry 3/0Util 145Pistol 2
HS % -35%K/D -29%

ksnx666

L93

10/14/2 · 1153 dmg

ADR

52

HS%

50

K/D

0.71

Multi 1Util 254Pistol 4

Madszito's team

8 · 5

AmppaChan

L83

24/17/5 · 2313 dmg

ADR

105

HS%

50

K/D

1.41

Entry 5/0Multi 3Util 113AWP 1Pistol 3

-Plore

L93

19/13/2 · 1843 dmg

ADR

84

HS%

53

K/D

1.46

Entry 4/0Multi 2Util 75AWP 5Pistol 2

Madszito

L93

16/13/5 · 1699 dmg

ADR

77

HS%

62

K/D

1.23

Multi 1Util 89Pistol 1

DeMaJiKs

L92

14/14/7 · 1897 dmg

ADR

86

HS%

43

K/D

1.00

Multi 1Util 91

hustler_one

L82

10/13/8 · 1267 dmg

ADR

58

HS%

50

K/D

0.77

Util 4Pistol 1

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.