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korek's team

9

78 kills · 5 players

de_dust2 · 33 min

22 rounds · 2026-06-11

SEA 5V5 Queue

Winner · aldroo-'s team

13

85 kills · 5 players

Top fragger

-astri

25 kills

Top impact

uulenjumper-

107 ADR

Util damage

-astri

131 HP

Weak spots this match

vs lifetime baseline
  • Wizz_

    K/D 0.67 (avg 1.16)

    -42%
  • Wizz_

    ADR 58 (avg 84)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

korek's team

1 · 8

winnwinn

L94

20/16/6 · 2092 dmg

ADR

95

HS%

55

K/D

1.25

Multi 2Util 122

-Skennyy

L91

20/20/3 · 1935 dmg

ADR

88

HS%

40

K/D

1.00

Entry 4/0Multi 4Util 115AWP 2Pistol 4

korek

L91

16/17/5 · 1985 dmg

ADR

90

HS%

62

K/D

0.94

Entry 2/0AWP 1Pistol 3

Wizz_

L10

12/18/3 · 1281 dmg

ADR

58

HS%

67

K/D

0.67

Entry 2/0Multi 1Util 37AWP 3Pistol 1
K/D -42%ADR -31%HS % +24%

Criyzz

L83

10/14/2 · 1186 dmg

ADR

54

HS%

50

K/D

0.71

Entry 1/0AWP 5Pistol 3

aldroo-'s team

11 · 2

-astri

L102

25/15/4 · 2199 dmg

ADR

100

HS%

52

K/D

1.67

Entry 5/0Multi 2Util 131AWP 3Pistol 5

uulenjumper-

L95

23/15/5 · 2346 dmg

ADR

107

HS%

65

K/D

1.53

Entry 4/0Util 95Pistol 2

-yunzy

L92

15/16/7 · 2085 dmg

ADR

95

HS%

27

K/D

0.94

Entry 2/0Multi 1Util 77AWP 6Pistol 1

BekaSj

L92

14/16/3 · 1535 dmg

ADR

70

HS%

64

K/D

0.88

Multi 1Pistol 2

aldroo-

L72

8/16/4 · 1025 dmg

ADR

47

HS%

62

K/D

0.50

Entry 2/0Util 89Pistol 2

Half-by-half

First half

1 · 11

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.