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Winner · gab1tzuuu-'s team

13

89 kills · 5 players

de_ancient · 32 min

22 rounds · 2026-03-05

Europe 5v5 Queue

victory01's team

9

84 kills · 5 players

Top fragger

Z3N3L1

27 kills

Top impact

Z3N3L1

114 ADR

Util damage

victory01

347 HP

Weak spots this match

vs lifetime baseline
  • victory01

    K/D 0.53 (avg 1.04)

    -49%
  • victory01

    HS % 30% (avg 47%)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gab1tzuuu-'s team

7 · 6

Boloben

L23

21/16/6 · 1989 dmg

ADR

90

HS%

57

K/D

1.31

Entry 5/0Multi 4Util 9AWP 1Pistol 3

y4-

L46

19/16/8 · 2137 dmg

ADR

97

HS%

42

K/D

1.19

Entry 2/0Multi 2AWP 3Pistol 1

komarskyy

L32

19/20/6 · 1960 dmg

ADR

89

HS%

68

K/D

0.95

Entry 2/0Multi 1Util 14Pistol 1

gab1tzuuu-

L5

17/17/5 · 1921 dmg

ADR

87

HS%

24

K/D

1.00

Entry 2/0Multi 1Util 43AWP 5Pistol 3

Mamkin_boy

L22

13/15/8 · 1235 dmg

ADR

56

HS%

38

K/D

0.87

Util 46

victory01's team

5 · 4

Z3N3L1

L63

27/17/5 · 2514 dmg

ADR

114

HS%

44

K/D

1.59

Entry 5/0Multi 2Util 10AWP 5Pistol 5

valentinn0

L13

21/16/4 · 1845 dmg

ADR

84

HS%

29

K/D

1.31

Multi 1AWP 4Pistol 5

unai666

L32

16/18/3 · 1620 dmg

ADR

74

HS%

25

K/D

0.89

Entry 3/0Pistol 4

Gu3tav0

L3

10/20/6 · 1554 dmg

ADR

71

HS%

60

K/D

0.50

Entry 1/0Util 108Pistol 4

victory01

L21

10/19/9 · 1521 dmg

ADR

69

HS%

30

K/D

0.53

Entry 2/0Util 347AWP 1Pistol 1
K/D -49%HS % -36%

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.