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Winner · ruinu4's team

13

94 kills · 5 players

de_inferno · 41 min

23 rounds · 2026-05-10

Europe 5v5 Queue

sandalye's team

10

76 kills · 5 players

Top fragger

JA1MBLL

23 kills

Top impact

JA1MBLL

100 ADR

Util damage

rAppy666

357 HP

Weak spots this match

vs lifetime baseline
  • rAppy666

    K/D 0.80 (avg 1.01)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ruinu4's team

9 · 4

JA1MBLL

L102

23/15/4 · 2302 dmg

ADR

100

HS%

65

K/D

1.53

Entry 4/0Util 78Pistol 4

Takemikazuci

L104

22/16/5 · 2238 dmg

ADR

97

HS%

55

K/D

1.38

Entry 5/0Multi 2Util 229AWP 9Pistol 2

4ikca

L105

22/16/5 · 1914 dmg

ADR

83

HS%

36

K/D

1.38

Entry 1/0Multi 3Util 226Pistol 3

_Sendo_

L102

19/13/11 · 2248 dmg

ADR

98

HS%

42

K/D

1.46

Entry 2/0Multi 1Util 232AWP 1Pistol 3

ruinu4

L10

8/16/8 · 1166 dmg

ADR

51

HS%

75

K/D

0.50

Entry 1/0Util 184

sandalye's team

3 · 7

Sucukmen

L102

19/19/4 · 2056 dmg

ADR

89

HS%

63

K/D

1.00

Entry 2/0Multi 2Util 167Pistol 6
K/D -15%

rAppy666

L102

16/20/4 · 1575 dmg

ADR

69

HS%

69

K/D

0.80

Entry 4/0Multi 2Util 357Pistol 3
K/D -21%ADR -10%HS % +77%

sandalye

L103

14/16/9 · 1768 dmg

ADR

77

HS%

64

K/D

0.88

Entry 1/0Util 103Pistol 2

Not2Days

L102

14/18/2 · 1481 dmg

ADR

64

HS%

79

K/D

0.78

Entry 1/0Multi 2Util 43Pistol 4

ParadiseV2

L101

13/21/8 · 1805 dmg

ADR

79

HS%

38

K/D

0.62

Entry 2/0Util 253Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.