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Icelangg's team

4

45 kills · 5 players

de_mirage · 25 min

17 rounds · 2026-04-30

SEA 5V5 Queue

Winner · flykingJVE's team

13

74 kills · 5 players

Top fragger

-Mao

22 kills

Top impact

-Mao

107 ADR

Util damage

-Mao

178 HP

Weak spots this match

vs lifetime baseline
  • RIPablinho

    K/D 0.53 (avg 1.48)

    -64%
  • RIPablinho

    ADR 59 (avg 90)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Icelangg's team

2 · 2

nrqx

L10

13/16/3 · 1373 dmg

ADR

81

HS%

77

K/D

0.81

Multi 1Util 22Pistol 2

Icelangg

L101

9/16/3 · 1261 dmg

ADR

74

HS%

44

K/D

0.56

Entry 2/0Multi 1Util 4AWP 3Pistol 2

foytsu

L102

9/14/2 · 967 dmg

ADR

57

HS%

67

K/D

0.64

Entry 3/0Multi 1Pistol 2

RIPablinho

L101

8/15/1 · 1000 dmg

ADR

59

HS%

75

K/D

0.53

Util 72Pistol 3
K/D -64%ADR -35%HS % +34%

CycloneF

L10

6/14/1 · 585 dmg

ADR

34

HS%

83

K/D

0.43

Entry 1/0Util 11Pistol 3

flykingJVE's team

10 · 3

-Mao

4

22/7/2 · 1821 dmg

ADR

107

HS%

59

K/D

3.14

Entry 4/0Multi 3Util 178Pistol 3

Flanker-_-

3

19/5/2 · 1792 dmg

ADR

105

HS%

53

K/D

3.80

Multi 2Util 71Pistol 1
K/D +136%HS % +18%

flykingJVE

4

13/11/2 · 1394 dmg

ADR

82

HS%

62

K/D

1.18

Entry 2/0Util 119AWP 3Pistol 3

borooniuner

L101

11/11/4 · 1223 dmg

ADR

72

HS%

64

K/D

1.00

Entry 3/0Multi 1Util 85Pistol 2

hide_x_X

1

9/11/6 · 1464 dmg

ADR

86

HS%

33

K/D

0.82

Entry 2/0Util 97Pistol 2

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.