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Mlkun25's team

5

42 kills · 5 players

de_dust2 · 30 min

18 rounds · 2026-06-05

South America 5V5 Queue

Winner · St1vn666's team

13

81 kills · 5 players

Top fragger

St1vn666

20 kills

Top impact

reru1

105 ADR

Util damage

an0ther

130 HP

Weak spots this match

vs lifetime baseline
  • Mlkun25

    K/D 0.60 (avg 1.10)

    -45%
  • Mlkun25

    ADR 60 (avg 82)

    -26%
  • St1vn666

    HS % 35% (avg 47%)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mlkun25's team

5 · 0

ARMANl

L91

11/15/0 · 1070 dmg

ADR

59

HS%

55

K/D

0.73

Entry 1/0Multi 1AWP 3Pistol 2

Tab0m1

L92

10/15/2 · 1176 dmg

ADR

65

HS%

30

K/D

0.67

Util 37AWP 1Pistol 1

Mlkun25

L91

9/15/2 · 1087 dmg

ADR

60

HS%

67

K/D

0.60

Entry 1/0Util 124
K/D -45%ADR -26%HS % +49%

s9mrn

L101

8/18/3 · 1031 dmg

ADR

57

HS%

88

K/D

0.44

Multi 1Util 65Pistol 4

Chrisbad3

L8

4/18/5 · 734 dmg

ADR

41

HS%

25

K/D

0.22

Entry 2/0AWP 1Pistol 2

St1vn666's team

7 · 6

St1vn666

L102

20/9/1 · 1723 dmg

ADR

96

HS%

35

K/D

2.22

Entry 6/0Multi 1AWP 6Pistol 3
HS % -26%K/D +93%ADR +11%

Paschoal1

3

18/9/7 · 1636 dmg

ADR

91

HS%

28

K/D

2.00

Entry 2/0Multi 1Util 9AWP 7Pistol 2

reru1

L92

17/8/7 · 1890 dmg

ADR

105

HS%

59

K/D

2.12

Entry 2/0Multi 1Pistol 1

Lukewey

L92

14/9/7 · 1692 dmg

ADR

94

HS%

71

K/D

1.56

Entry 3/0Multi 1Util 63AWP 4Pistol 2

an0ther

L94

12/7/3 · 1228 dmg

ADR

68

HS%

58

K/D

1.71

Entry 1/0Multi 1Util 130Pistol 4

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.