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L_E_G_0's team

11

80 kills · 5 players

de_mirage · 38 min

24 rounds · 2026-05-31

Europe 5v5 Queue

Winner · VlaDICK____1's team

13

93 kills · 5 players

Top fragger

L_E_G_0

23 kills

Top impact

L_E_G_0

94 ADR

Util damage

kirilktonaxy

185 HP

Weak spots this match

vs lifetime baseline
  • withdrawal

    HS % 25% (avg 46%)

    -46%
  • withdrawal

    K/D 0.84 (avg 1.13)

    -26%
  • withdrawal

    ADR 64 (avg 78)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

L_E_G_0's team

6 · 5

L_E_G_0

L104

23/16/4 · 2245 dmg

ADR

94

HS%

65

K/D

1.44

Entry 2/0Multi 3Util 84Pistol 3

AsunaYuuki

L104

22/18/3 · 2070 dmg

ADR

86

HS%

59

K/D

1.22

Entry 4/0Multi 4Util 85Pistol 6

withdrawal

L102

16/19/3 · 1523 dmg

ADR

64

HS%

25

K/D

0.84

Entry 2/0Multi 1Util 22AWP 5Pistol 2
HS % -46%K/D -26%

mArkeLeo

L101

10/18/8 · 1569 dmg

ADR

65

HS%

50

K/D

0.56

Util 48

Moonfirz

L9

9/22/7 · 1279 dmg

ADR

53

HS%

44

K/D

0.41

Entry 2/0Util 78

VlaDICK____1's team

6 · 7

ChErTeNooK

L95

23/15/2 · 1932 dmg

ADR

81

HS%

78

K/D

1.53

Entry 1/0Multi 1Util 45Pistol 4

VlaDICK____1

L102

19/16/5 · 1997 dmg

ADR

83

HS%

42

K/D

1.19

Entry 4/0Multi 2Util 25

ALEXSEVICH

L102

18/16/1 · 1927 dmg

ADR

80

HS%

39

K/D

1.12

Entry 4/0Multi 2AWP 8Pistol 1

kirilktonaxy

L103

17/16/7 · 2004 dmg

ADR

84

HS%

35

K/D

1.06

Entry 1/0Multi 1Util 185AWP 1

sqSll

L101

16/18/6 · 2145 dmg

ADR

89

HS%

69

K/D

0.89

Entry 4/0Multi 1Util 33Pistol 3

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.