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Winner · ManhPham2005's team

13

85 kills · 5 players

de_inferno · 41 min

24 rounds · 2026-06-02

SEA 5V5 Queue

m0reira's team

11

76 kills · 5 players

Top fragger

Persue2

22 kills

Top impact

r0zart_iwnl

98 ADR

Util damage

ManhPham2005

355 HP

Weak spots this match

vs lifetime baseline
  • r0zart_iwnl

    HS % 35% (avg 43%)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ManhPham2005's team

5 · 8

THD_VD

L45

20/16/2 · 2125 dmg

ADR

89

HS%

50

K/D

1.25

Entry 3/0Multi 2Util 90Pistol 1
K/D +25%HS % +16%

r0zart_iwnl

L34

20/16/7 · 2355 dmg

ADR

98

HS%

35

K/D

1.25

Entry 1/0Multi 1Util 237AWP 5Pistol 4
HS % -19%K/D +18%ADR +14%

ManhPham2005

L4

18/13/5 · 1941 dmg

ADR

81

HS%

39

K/D

1.38

Entry 4/0Multi 1Util 355AWP 5Pistol 3

RACKET96

L42

15/17/4 · 1697 dmg

ADR

71

HS%

27

K/D

0.88

Entry 2/0Multi 2Util 27

AstrixCS2

L42

12/14/3 · 1371 dmg

ADR

57

HS%

58

K/D

0.86

Entry 2/0Multi 1Util 41Pistol 2

m0reira's team

7 · 4

Persue2

3

22/18/4 · 2213 dmg

ADR

92

HS%

50

K/D

1.22

Entry 7/0Multi 3Util 64AWP 15Pistol 1
HS % +9%

JINITAIMEII2

1

19/17/4 · 2064 dmg

ADR

86

HS%

42

K/D

1.12

Entry 2/0Util 57AWP 1Pistol 2

GKkun

5

15/15/6 · 1414 dmg

ADR

59

HS%

40

K/D

1.00

Entry 2/0Multi 2Util 276Pistol 3

Ascanide

L4

12/21/7 · 1498 dmg

ADR

62

HS%

25

K/D

0.57

Entry 1/0Util 126Pistol 2

m0reira

L42

8/18/9 · 1684 dmg

ADR

70

HS%

50

K/D

0.44

Util 105Pistol 3

Half-by-half

First half

5 · 7

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.