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Winner · stephen0112's team

13

84 kills · 5 players

de_mirage · 41 min

24 rounds · 2026-06-08

North America 5V5 Queue

plusik's team

11

82 kills · 5 players

Top fragger

Brizzy_

24 kills

Top impact

Brizzy_

101 ADR

Util damage

22Warrior

229 HP

Weak spots this match

vs lifetime baseline
  • target_tt

    HS % 35% (avg 49%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

stephen0112's team

6 · 7

target_tt

L84

23/18/8 · 2178 dmg

ADR

91

HS%

35

K/D

1.28

Entry 3/0Multi 2Util 87Pistol 2
HS % -29%ADR +10%K/D +8%

DONTSHOOTM1

L83

21/16/6 · 2280 dmg

ADR

95

HS%

29

K/D

1.31

Entry 7/0Util 49AWP 1Pistol 3

Architecat

L72

17/14/3 · 1602 dmg

ADR

67

HS%

47

K/D

1.21

Entry 4/0Multi 2Util 90AWP 3Pistol 6

bam_bam222

L53

13/19/10 · 1852 dmg

ADR

77

HS%

31

K/D

0.68

Entry 2/0Multi 1Util 157AWP 4Pistol 1

stephen0112

L81

10/16/3 · 1128 dmg

ADR

47

HS%

20

K/D

0.62

Util 161

plusik's team

6 · 5

Brizzy_

L106

24/16/4 · 2428 dmg

ADR

101

HS%

46

K/D

1.50

Entry 2/0Multi 3Util 12AWP 6Pistol 2

22Warrior

L6

18/16/6 · 2156 dmg

ADR

90

HS%

39

K/D

1.12

Entry 2/0Multi 1Util 229AWP 2Pistol 1

JParsons

L82

17/18/4 · 2194 dmg

ADR

91

HS%

76

K/D

0.94

Entry 2/0Multi 2Util 21Pistol 7

Kattalliaa

L6

13/19/6 · 1430 dmg

ADR

60

HS%

31

K/D

0.68

Entry 2/0Util 132Pistol 2

plusik

L53

10/15/4 · 1105 dmg

ADR

46

HS%

20

K/D

0.67

Util 88AWP 1Pistol 3

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.