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_KubSSS_'s team

6

64 kills · 5 players

de_ancient · 31 min

19 rounds · 2026-05-29

Europe 5v5 Queue

Winner · GAMEZERA's team

13

73 kills · 5 players

Top fragger

NoiaaS

20 kills

Top impact

NoiaaS

119 ADR

Util damage

_MistikyM_

244 HP

Weak spots this match

vs lifetime baseline
  • Loure1ro

    K/D 0.75 (avg 1.17)

    -36%
  • Loure1ro

    ADR 69 (avg 86)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_KubSSS_'s team

4 · 2

_KubSSS_

L101

16/14/1 · 1554 dmg

ADR

82

HS%

69

K/D

1.14

Util 74Pistol 4

ElemenT-7

L101

16/15/3 · 1435 dmg

ADR

76

HS%

62

K/D

1.07

Entry 3/0Util 51AWP 1Pistol 5

_MistikyM_

L102

12/14/2 · 1516 dmg

ADR

80

HS%

58

K/D

0.86

Entry 1/0Multi 1Util 244Pistol 2

FAKKEZ

L10

11/16/9 · 1899 dmg

ADR

100

HS%

73

K/D

0.69

Entry 1/0Util 162Pistol 3

UnderMouzze

L102

9/16/0 · 979 dmg

ADR

52

HS%

78

K/D

0.56

Entry 2/0Pistol 4

GAMEZERA's team

8 · 5

NoiaaS

L103

20/10/5 · 2269 dmg

ADR

119

HS%

50

K/D

2.00

Entry 1/0Multi 2Util 20Pistol 5

krivorukiy

L104

17/15/5 · 1930 dmg

ADR

102

HS%

65

K/D

1.13

Entry 6/0Multi 1Util 141Pistol 2

GAMEZERA

L104

15/10/7 · 1535 dmg

ADR

81

HS%

40

K/D

1.50

Multi 1Util 45Pistol 2

Loure1ro

L101

12/16/4 · 1308 dmg

ADR

69

HS%

58

K/D

0.75

Entry 3/0Util 14Pistol 1
K/D -36%ADR -20%HS % +21%

Katsut0

L101

9/15/2 · 960 dmg

ADR

51

HS%

33

K/D

0.60

Entry 2/0Util 38Pistol 3

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.