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Winner · ATENZA's team

13

85 kills · 5 players

de_inferno · 40 min

24 rounds · 2026-05-31

Europe 5v5 Queue

SloNjara's team

11

76 kills · 5 players

Top fragger

w0rce-

23 kills

Top impact

w0rce-

106 ADR

Util damage

ATENZA

360 HP

Weak spots this match

vs lifetime baseline
  • ATENZA

    HS % 25% (avg 42%)

    -40%
  • ATENZA

    K/D 0.75 (avg 1.04)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ATENZA's team

7 · 6

w0rce-

L104

23/18/10 · 2542 dmg

ADR

106

HS%

57

K/D

1.28

Entry 1/0Multi 1Util 76Pistol 3
ADR +24%HS % +21%

Delpkatsu

L104

23/14/2 · 1854 dmg

ADR

77

HS%

48

K/D

1.64

Entry 3/0Multi 2Util 140Pistol 2

heorh

L103

14/12/1 · 1414 dmg

ADR

59

HS%

50

K/D

1.17

Entry 3/0Multi 1Util 55AWP 5Pistol 1

Seishiroego

L101

13/16/7 · 1675 dmg

ADR

70

HS%

62

K/D

0.81

Entry 2/0Multi 1Util 238

ATENZA

L101

12/16/9 · 1682 dmg

ADR

70

HS%

25

K/D

0.75

Entry 4/0Util 360AWP 2Pistol 2
HS % -40%K/D -28%

SloNjara's team

5 · 6

SloNjara

L102

20/17/5 · 2202 dmg

ADR

92

HS%

70

K/D

1.18

Entry 5/0Multi 2Util 164Pistol 4

GaTenShou

L104

18/17/6 · 2062 dmg

ADR

86

HS%

44

K/D

1.06

Entry 4/0Multi 1Util 99Pistol 3

JediMaster

L104

14/15/6 · 1280 dmg

ADR

53

HS%

43

K/D

0.93

Entry 1/0Multi 2Util 229AWP 1Pistol 3

Jystic250

L101

13/16/5 · 1672 dmg

ADR

70

HS%

46

K/D

0.81

Entry 1/0Util 250Pistol 2

aud1pulse

L10

11/20/4 · 1361 dmg

ADR

57

HS%

73

K/D

0.55

Util 94AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.