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ToDu's team

6

58 kills · 5 players

de_overpass · 36 min

19 rounds · 2025-12-19

North America 5V5 Queue

Winner · LandoOG's team

13

73 kills · 5 players

Top fragger

12AJU

19 kills

Top impact

V1510N

97 ADR

Util damage

LandoOG

156 HP

Weak spots this match

vs lifetime baseline
  • wexz0R

    K/D 0.67 (avg 1.03)

    -35%
  • wexz0R

    ADR 65 (avg 78)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ToDu's team

3 · 3

ToDu

L82

16/14/1 · 1742 dmg

ADR

92

HS%

38

K/D

1.14

Entry 1/0Util 21AWP 2Pistol 3

lerosun

L41

13/14/0 · 1261 dmg

ADR

66

HS%

62

K/D

0.93

Entry 1/0Util 48Pistol 2

Holid6y

L7

12/13/0 · 1050 dmg

ADR

55

HS%

42

K/D

0.92

Multi 1Util 130Pistol 3

wexz0R

L62

10/15/2 · 1225 dmg

ADR

65

HS%

90

K/D

0.67

Entry 2/0Multi 1Util 92Pistol 3
K/D -35%ADR -17%HS % +125%

bluntonbeach

L71

7/17/7 · 1246 dmg

ADR

66

HS%

71

K/D

0.41

Entry 2/0Util 74

LandoOG's team

9 · 4

12AJU

L65

19/11/6 · 1462 dmg

ADR

77

HS%

58

K/D

1.73

Entry 2/0Multi 1Util 48AWP 1Pistol 6

V1510N

L93

15/13/6 · 1848 dmg

ADR

97

HS%

47

K/D

1.15

Entry 2/0Util 8Pistol 4

BruWelTs

L43

14/9/2 · 1219 dmg

ADR

64

HS%

21

K/D

1.56

Entry 2/0Util 20AWP 1Pistol 1

F1bz

L5

13/13/3 · 1578 dmg

ADR

83

HS%

62

K/D

1.00

Entry 3/0Multi 1Util 72

LandoOG

L62

12/13/5 · 1554 dmg

ADR

82

HS%

25

K/D

0.92

Entry 4/0Multi 1Util 156AWP 1Pistol 2

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.