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Winner · roonie98's team

1

85 kills · 5 players

de_ancient · 36 min

1 rounds · 2024-06-30

COMPETITIVE 5V5

dranben's team

0

74 kills · 5 players

Top fragger

papa-trev

21 kills

Top impact

papa-trev

106 ADR

Util damage

Bluekestrel1

183 HP

Weak spots this match

vs lifetime baseline
  • papa-trev

    K/D 1.17 (avg 1.56)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

roonie98's team

6 · 7

papa-trev

L82

21/18/8 · 2429 dmg

ADR

106

HS%

67

K/D

1.17

Entry 6/0Multi 1Util 122Pistol 2
K/D -25%HS % +60%

roonie98

L55

19/14/5 · 1858 dmg

ADR

81

HS%

42

K/D

1.36

Entry 2/0Multi 1Util 149Pistol 3

dToxic6

L91

19/12/6 · 1885 dmg

ADR

82

HS%

68

K/D

1.58

Entry 1/0Multi 2Util 5AWP 1Pistol 1

seas_

L43

15/14/1 · 1668 dmg

ADR

73

HS%

40

K/D

1.07

Entry 4/0Multi 2Util 108AWP 2Pistol 3

daganrl

L42

11/16/5 · 1391 dmg

ADR

61

HS%

73

K/D

0.69

Entry 2/0Util 93Pistol 2

dranben's team

6 · 4

Bluekestrel1

L75

19/17/5 · 2035 dmg

ADR

89

HS%

32

K/D

1.12

Entry 3/0Multi 2Util 183AWP 1Pistol 2

dranben

L73

18/17/6 · 2008 dmg

ADR

87

HS%

50

K/D

1.06

Entry 5/0Multi 1Util 16Pistol 4

Grandma

L61

17/16/6 · 1744 dmg

ADR

76

HS%

71

K/D

1.06

Util 117Pistol 3
ADR -11%HS % +42%

TheGroundhog

L71

10/18/5 · 1429 dmg

ADR

62

HS%

60

K/D

0.56

Multi 1Util 65Pistol 2

_edak

L6

10/17/3 · 1057 dmg

ADR

46

HS%

40

K/D

0.59

Util 135AWP 1Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.