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Winner · x00xy's team

13

91 kills · 5 players

de_cache · 39 min

24 rounds · 2026-06-04

Europe 5v5 Queue

Colourx's team

11

85 kills · 5 players

Top fragger

rjch_

24 kills

Top impact

rjch_

105 ADR

Util damage

Colourx

389 HP

Weak spots this match

vs lifetime baseline
  • SlowdGod

    K/D 0.84 (avg 1.05)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

x00xy's team

8 · 5

rjch_

L104

24/17/6 · 2520 dmg

ADR

105

HS%

38

K/D

1.41

Entry 6/0Multi 1Util 3AWP 7Pistol 5

x00xy

L103

21/14/6 · 2155 dmg

ADR

90

HS%

57

K/D

1.50

Multi 2Util 74AWP 1Pistol 1
K/D +39%HS % +33%

storm1

L104

17/15/2 · 1796 dmg

ADR

75

HS%

24

K/D

1.13

Entry 1/0Multi 2Util 23AWP 4Pistol 1

sUperg33k

L91

15/19/5 · 1705 dmg

ADR

71

HS%

67

K/D

0.79

Entry 2/0Multi 1Util 135

-notori0us-

L91

14/20/4 · 1530 dmg

ADR

64

HS%

64

K/D

0.70

Entry 1/0Util 24Pistol 3

Colourx's team

4 · 7

Colourx

L104

22/18/6 · 2337 dmg

ADR

97

HS%

50

K/D

1.22

Entry 4/0Multi 4Util 389AWP 4Pistol 3

xDuro

L101

19/18/5 · 2126 dmg

ADR

89

HS%

89

K/D

1.06

Entry 2/0Multi 1Util 12Pistol 6

SlowdGod

L101

16/19/2 · 1775 dmg

ADR

74

HS%

44

K/D

0.84

Entry 6/0Util 20Pistol 2
K/D -20%HS % -12%

s0RRY-

L102

15/17/6 · 1826 dmg

ADR

76

HS%

47

K/D

0.88

Multi 2Util 3Pistol 5

T0mbi_

L103

13/19/4 · 1650 dmg

ADR

69

HS%

46

K/D

0.68

Entry 2/0Multi 1Util 104Pistol 2

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.