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Winner · -daksh-'s team

13

92 kills · 5 players

de_mirage · 36 min

21 rounds · 2026-05-27

Europe 5v5 Queue

TRUBA4's team

8

65 kills · 5 players

Top fragger

M4SONICK

24 kills

Top impact

M4SONICK

129 ADR

Util damage

Al1k_001

163 HP

Weak spots this match

vs lifetime baseline
  • giozzik

    HS % 23% (avg 37%)

    -38%
  • giozzik

    ADR 52 (avg 72)

    -27%
  • arturchik22

    HS % 38% (avg 46%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-daksh-'s team

6 · 7

M4SONICK

L54

24/16/8 · 2699 dmg

ADR

129

HS%

58

K/D

1.50

Entry 6/0Multi 1Util 106AWP 2Pistol 4

-daksh-

L52

22/10/12 · 2288 dmg

ADR

109

HS%

32

K/D

2.20

Entry 5/0Multi 1Util 143AWP 9Pistol 3

Al1k_001

L42

18/15/5 · 1896 dmg

ADR

90

HS%

72

K/D

1.20

Entry 2/0Multi 1Util 163AWP 3Pistol 7

GIDROBETON

L44

15/14/7 · 1760 dmg

ADR

84

HS%

20

K/D

1.07

Multi 1Util 62AWP 2Pistol 2

giozzik

L51

13/10/4 · 1091 dmg

ADR

52

HS%

23

K/D

1.30

Entry 1/0Multi 1Util 161AWP 1Pistol 2
HS % -38%ADR -27%K/D +40%

TRUBA4's team

6 · 2

kastsl

L51

18/20/6 · 1977 dmg

ADR

94

HS%

44

K/D

0.90

Entry 2/0Multi 2AWP 1Pistol 3

nivyok

L54

17/17/3 · 1929 dmg

ADR

92

HS%

41

K/D

1.00

Entry 3/0Multi 1Util 28AWP 5Pistol 4
ADR +24%

arturchik22

L52

16/17/2 · 1595 dmg

ADR

76

HS%

38

K/D

0.94

Entry 1/0Util 83Pistol 1
HS % -17%

Xilexsss

L5

10/20/4 · 1138 dmg

ADR

54

HS%

20

K/D

0.50

Entry 1/0Pistol 3

TRUBA4

L51

4/20/5 · 864 dmg

ADR

41

HS%

100

K/D

0.20

Multi 1

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.