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Winner · rvz's team

13

87 kills · 5 players

de_ancient · 38 min

24 rounds · 2026-05-27

South America 5V5 Queue

-max666's team

11

81 kills · 5 players

Top fragger

SUPERSTRELLA

24 kills

Top impact

SUPERSTRELLA

105 ADR

Util damage

--alek

266 HP

Weak spots this match

vs lifetime baseline
  • buenchango

    K/D 0.47 (avg 1.07)

    -56%
  • buenchango

    ADR 60 (avg 77)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rvz's team

7 · 6

--alek

L103

22/16/4 · 2310 dmg

ADR

96

HS%

50

K/D

1.38

Entry 5/0Multi 1Util 266Pistol 2

rvz

L105

19/19/7 · 2276 dmg

ADR

95

HS%

53

K/D

1.00

Entry 2/0Multi 1Util 159Pistol 1

gabs-_

L103

19/14/4 · 2050 dmg

ADR

85

HS%

47

K/D

1.36

Util 137Pistol 3

meltonzera

L101

15/18/4 · 1484 dmg

ADR

62

HS%

60

K/D

0.83

Entry 3/0Multi 1Util 209Pistol 1

virtuw

L101

12/15/4 · 1340 dmg

ADR

56

HS%

50

K/D

0.80

Entry 3/0Multi 1Util 118AWP 4Pistol 2

-max666's team

5 · 6

SUPERSTRELLA

L94

24/17/10 · 2519 dmg

ADR

105

HS%

62

K/D

1.41

Multi 2Util 123Pistol 5

gon9

L102

21/18/5 · 1989 dmg

ADR

83

HS%

38

K/D

1.17

Entry 6/0Multi 1Util 149AWP 6Pistol 5

-nachoutsuke

L101

20/16/5 · 1699 dmg

ADR

71

HS%

55

K/D

1.25

Entry 3/0Multi 1Util 153Pistol 4

buenchango

L103

9/19/7 · 1445 dmg

ADR

60

HS%

67

K/D

0.47

Entry 1/0Util 213Pistol 2
K/D -56%ADR -22%HS % +29%

-max666

L101

7/17/6 · 1140 dmg

ADR

48

HS%

43

K/D

0.41

Entry 1/0Util 256Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.