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Winner · JustCronlx's team

1

93 kills · 5 players

de_ancient · 34 min

1 rounds · 2023-11-28

COMPETITIVE 5V5

freeGUNNER's team

0

81 kills · 5 players

Top fragger

davidmarkann

24 kills

Top impact

davidmarkann

0 ADR

Util damage

davidmarkann

0 HP

Weak spots this match

vs lifetime baseline
  • KKamm

    ADR 0 (avg 93)

    -100%
  • varsin

    ADR 0 (avg 66)

    -100%
  • freeGUNNER

    ADR 0 (avg 81)

    -100%
  • 1_urker

    ADR 0 (avg 80)

    -100%
  • YaBa24

    ADR 0 (avg 79)

    -100%
  • Yaba04

    ADR 0 (avg 80)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JustCronlx's team

6 · 7

davidmarkann

L54

24/14/3 · 0 dmg

ADR

0

HS%

67

K/D

1.71

Multi 3

KKamm

L82

20/17/8 · 0 dmg

ADR

0

HS%

60

K/D

1.18

ADR -100%HS % +28%

DebugMeAgain

L104

20/18/4 · 0 dmg

ADR

0

HS%

45

K/D

1.11

Multi 1

JustCronlx

L92

16/15/2 · 0 dmg

ADR

0

HS%

19

K/D

1.07

Multi 1

varsin

L81

13/18/3 · 0 dmg

ADR

0

HS%

54

K/D

0.72

ADR -100%K/D -36%HS % +26%

freeGUNNER's team

6 · 5

freeGUNNER

L93

18/19/7 · 0 dmg

ADR

0

HS%

67

K/D

0.95

ADR -100%HS % +63%

1_urker

L82

18/17/4 · 0 dmg

ADR

0

HS%

28

K/D

1.06

Multi 1
ADR -100%HS % -40%

YaBa24

L73

17/17/5 · 0 dmg

ADR

0

HS%

59

K/D

1.00

Multi 1
ADR -100%HS % +26%

BunnyH0pps

L81

16/21/4 · 0 dmg

ADR

0

HS%

50

K/D

0.76

Yaba04

L102

12/19/10 · 0 dmg

ADR

0

HS%

42

K/D

0.63

ADR -100%K/D -47%

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.