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ski666's team

7

64 kills · 5 players

de_anubis · 37 min

20 rounds · 2026-05-07

Europe 5v5 Queue

Winner · _sneakyy's team

13

83 kills · 5 players

Top fragger

4e6ypawka

23 kills

Top impact

4e6ypawka

117 ADR

Util damage

jetyy

182 HP

Weak spots this match

vs lifetime baseline
  • -Bog000

    HS % 40% (avg 59%)

    -32%
  • _sneakyy

    HS % 35% (avg 50%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ski666's team

5 · 2

ski666

L101

19/15/8 · 2217 dmg

ADR

111

HS%

42

K/D

1.27

Entry 3/0Multi 1Util 114Pistol 6
ADR +37%K/D +21%

fI0k1

L91

15/17/4 · 1619 dmg

ADR

81

HS%

40

K/D

0.88

Entry 2/0Multi 1Pistol 7

50kg-talent

L92

12/16/5 · 1433 dmg

ADR

72

HS%

67

K/D

0.75

Entry 3/0Util 62

dutzu1

L92

11/17/2 · 1151 dmg

ADR

58

HS%

27

K/D

0.65

Multi 1Util 22AWP 1Pistol 3

aseo

L91

7/19/2 · 859 dmg

ADR

43

HS%

43

K/D

0.37

Entry 2/0Util 27Pistol 3

_sneakyy's team

7 · 6

4e6ypawka

L94

23/13/6 · 2338 dmg

ADR

117

HS%

57

K/D

1.77

Entry 3/0Multi 3Util 29Pistol 5

_sneakyy

L83

20/12/5 · 1867 dmg

ADR

93

HS%

35

K/D

1.67

Entry 4/0Multi 2Util 3Pistol 3
HS % -30%K/D +36%ADR +12%

-Bog000

L102

15/12/7 · 1457 dmg

ADR

73

HS%

40

K/D

1.25

Multi 1Util 63AWP 2Pistol 3
HS % -32%K/D +20%

jetyy

L92

13/12/8 · 1748 dmg

ADR

87

HS%

38

K/D

1.08

Multi 1Util 182Pistol 2

Wa33upa

L92

12/15/4 · 1255 dmg

ADR

63

HS%

67

K/D

0.80

Entry 3/0Multi 2Util 108Pistol 2

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.