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Winner · 716 BangerZ

13

81 kills · 5 players

de_overpass · 43 min

23 rounds · 2025-11-12

ESEA S55 NA Intermediate Central - Regular Season

Bulgogi Revenge

10

80 kills · 5 players

Top fragger

zed0K

26 kills

Top impact

zed0K

101 ADR

Util damage

BigBeefer

177 HP

Weak spots this match

vs lifetime baseline
  • MitchJDeP

    K/D 0.87 (avg 1.52)

    -43%
  • Zuccmeister

    HS % 36% (avg 43%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

716 BangerZ

7 · 6

zed0K

L93

26/16/3 · 2316 dmg

ADR

101

HS%

38

K/D

1.62

Entry 1/0Multi 1Util 121Pistol 5

Karrato

L64

20/18/6 · 2217 dmg

ADR

96

HS%

35

K/D

1.11

Entry 4/0Multi 3Util 82AWP 4Pistol 1

MitchJDeP

L42

13/15/7 · 1520 dmg

ADR

66

HS%

46

K/D

0.87

Entry 2/0Multi 1Util 36Pistol 3
K/D -43%HS % +44%

k-o-L

L92

12/16/6 · 1396 dmg

ADR

61

HS%

42

K/D

0.75

Entry 2/0Util 149AWP 2Pistol 3

caVVV

L62

10/17/7 · 1288 dmg

ADR

56

HS%

20

K/D

0.59

Entry 4/0Multi 1Util 74AWP 1Pistol 2

Bulgogi Revenge

5 · 5

BigBeefer

L103

25/15/6 · 2211 dmg

ADR

96

HS%

52

K/D

1.67

Entry 4/0Multi 2Util 177Pistol 3

Zuccmeister

L104

22/15/5 · 2254 dmg

ADR

98

HS%

36

K/D

1.47

Entry 2/0Multi 2Util 106AWP 2
HS % -16%ADR +21%K/D +20%

JNiftzi

L92

16/17/6 · 1849 dmg

ADR

80

HS%

50

K/D

0.94

Entry 2/0Multi 2Util 28Pistol 2

R54

L101

9/15/3 · 1370 dmg

ADR

60

HS%

56

K/D

0.60

Util 104AWP 2Pistol 1

Shark3y3

L10

8/20/5 · 1125 dmg

ADR

49

HS%

62

K/D

0.40

Entry 2/0Util 74Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.