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Winner · Tweekman's team

13

84 kills · 5 players

de_mirage · 37 min

22 rounds · 2026-05-30

North America 5V5 Queue

bird____'s team

9

76 kills · 5 players

Top fragger

JohnnyWP

24 kills

Top impact

oh_Kenny

117 ADR

Util damage

oh_Kenny

415 HP

Weak spots this match

vs lifetime baseline
  • w4rh00k

    ADR 61 (avg 77)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Tweekman's team

8 · 5

Tweekman

L103

23/15/6 · 2083 dmg

ADR

95

HS%

43

K/D

1.53

Entry 5/0Multi 2Util 76AWP 8Pistol 6
HS % -10%K/D +58%ADR +34%

ChewieChew

L104

19/15/6 · 1691 dmg

ADR

77

HS%

47

K/D

1.27

Entry 2/0Util 78Pistol 2

oh_Kenny

L101

17/18/16 · 2581 dmg

ADR

117

HS%

47

K/D

0.94

Entry 6/0Util 415Pistol 2

w4rh00k

L94

14/12/5 · 1338 dmg

ADR

61

HS%

79

K/D

1.17

Multi 1Util 191Pistol 4
ADR -21%HS % +58%

TheDrunk1

L101

11/17/5 · 1227 dmg

ADR

56

HS%

18

K/D

0.65

Entry 1/0Util 160Pistol 1

bird____'s team

4 · 5

JohnnyWP

L103

24/17/6 · 2254 dmg

ADR

103

HS%

67

K/D

1.41

Entry 2/0Multi 2Util 111Pistol 5

h0NEYz

L103

18/17/9 · 2206 dmg

ADR

100

HS%

72

K/D

1.06

Multi 1Util 25Pistol 3
HS % +57%ADR +32%

bird____

L101

12/17/5 · 1643 dmg

ADR

75

HS%

67

K/D

0.71

Entry 2/0Multi 1Util 74

Werydan1

L10

12/16/3 · 1255 dmg

ADR

57

HS%

42

K/D

0.75

Entry 2/0Pistol 2

trey-

L92

10/17/0 · 1241 dmg

ADR

56

HS%

50

K/D

0.59

Entry 2/0Multi 1Util 3AWP 4Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.