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Winner · NepsterRVG's team

16

117 kills · 5 players

de_cache · 57 min

30 rounds · 2026-05-25

Europe 5v5 Queue

SPINTECATORU's team

14

99 kills · 5 players

Top fragger

dexxtrixx

35 kills

Top impact

SsShAb0LdA

101 ADR

Util damage

DeCTRL

214 HP

Weak spots this match

vs lifetime baseline
  • qu1t41

    HS % 30% (avg 47%)

    -36%
  • qu1t41

    K/D 0.87 (avg 1.06)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NepsterRVG's team

8 · 4 · OT 4

dexxtrixx

L54

35/19/6 · 2942 dmg

ADR

98

HS%

37

K/D

1.84

Entry 3/0Multi 4Util 3Pistol 2

SsShAb0LdA

L85

26/18/11 · 3039 dmg

ADR

101

HS%

54

K/D

1.44

Entry 3/0Multi 3Util 118Pistol 2

NepsterRVG

L64

22/22/14 · 2864 dmg

ADR

96

HS%

45

K/D

1.00

Entry 8/0Multi 1Util 51
ADR +24%

qu1t41

L63

20/23/15 · 2258 dmg

ADR

75

HS%

30

K/D

0.87

Entry 3/0Multi 1Util 87AWP 2Pistol 4
HS % -36%K/D -18%

porosenok41t

L3

14/18/3 · 1253 dmg

ADR

42

HS%

21

K/D

0.78

Multi 1Util 82Pistol 1

SPINTECATORU's team

4 · 8 · OT 2

SPINTECATORU

L65

23/21/12 · 2836 dmg

ADR

95

HS%

35

K/D

1.10

Multi 4Util 172Pistol 2

NuCkAtA

L41

22/26/2 · 1873 dmg

ADR

62

HS%

45

K/D

0.85

Entry 5/0Util 69Pistol 2

Sicaarrio

L52

20/23/5 · 2284 dmg

ADR

76

HS%

25

K/D

0.87

Entry 2/0Multi 1Util 125Pistol 5

1milaS

L73

20/25/6 · 2475 dmg

ADR

83

HS%

50

K/D

0.80

Entry 5/0Multi 1Util 35Pistol 5

DeCTRL

L53

14/23/7 · 1575 dmg

ADR

53

HS%

36

K/D

0.61

Entry 1/0Util 214AWP 2Pistol 1

Half-by-half

First half

8 · 4

Second half

4 · 8

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.