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nastyyzao's team

10

80 kills · 5 players

de_anubis · 36 min

23 rounds · 2026-05-31

South America 5V5 Queue

Winner · Zezin's team

13

82 kills · 5 players

Top fragger

opi0

22 kills

Top impact

M3NTEFRAC4--

96 ADR

Util damage

Pi7

229 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

nastyyzao's team

5 · 5

opi0

L94

22/16/4 · 2066 dmg

ADR

90

HS%

59

K/D

1.38

Entry 4/0Multi 2Util 18Pistol 3

M3NTEFRAC4--

L9

18/17/8 · 2199 dmg

ADR

96

HS%

39

K/D

1.06

Entry 3/0Multi 1Util 36AWP 2Pistol 2

PELAZORD

L93

16/16/2 · 1611 dmg

ADR

70

HS%

38

K/D

1.00

Entry 3/0Util 11Pistol 5

rkziN-

L101

14/15/5 · 1920 dmg

ADR

84

HS%

43

K/D

0.93

Util 26Pistol 2

nastyyzao

L102

10/18/5 · 1236 dmg

ADR

54

HS%

60

K/D

0.56

Entry 1/0Util 180AWP 3Pistol 3

Zezin's team

7 · 6

INEEDLOVE666

L103

18/18/2 · 2119 dmg

ADR

92

HS%

78

K/D

1.00

Entry 5/0Multi 1Util 103Pistol 2

Pi7

L92

18/17/4 · 2133 dmg

ADR

93

HS%

28

K/D

1.06

Entry 2/0Multi 2Util 229Pistol 2

TUFFzz

L93

17/16/5 · 1694 dmg

ADR

74

HS%

47

K/D

1.06

Entry 1/0Multi 1Util 168AWP 1Pistol 3

framgo157

L103

16/14/2 · 1561 dmg

ADR

68

HS%

38

K/D

1.14

Entry 1/0Multi 1Util 113Pistol 2

Zezin

L92

13/16/5 · 1835 dmg

ADR

80

HS%

54

K/D

0.81

Entry 3/0Multi 2Util 46AWP 1Pistol 3

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.