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Stevekl's team

8

70 kills · 5 players

de_inferno · 35 min

21 rounds · 2026-06-04

North America 5V5 Queue

Winner · TimmyDavis's team

13

81 kills · 5 players

Top fragger

TimmyDavis

25 kills

Top impact

TimmyDavis

127 ADR

Util damage

Rundle

317 HP

Weak spots this match

vs lifetime baseline
  • af1sh

    K/D 0.83 (avg 1.12)

    -26%
  • Flawingo

    ADR 63 (avg 84)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Stevekl's team

5 · 3

_Radiation

L102

23/15/4 · 2337 dmg

ADR

111

HS%

39

K/D

1.53

Entry 5/0Multi 2Util 260Pistol 5

af1sh

L92

15/18/7 · 1585 dmg

ADR

76

HS%

47

K/D

0.83

Multi 1Util 150AWP 1Pistol 4
K/D -26%

Rundle

L82

12/16/7 · 1456 dmg

ADR

69

HS%

33

K/D

0.75

Entry 4/0Util 317AWP 1Pistol 3

Stevekl

L101

10/18/6 · 1145 dmg

ADR

55

HS%

60

K/D

0.56

Util 8Pistol 3

Sweetish

L61

10/14/4 · 1081 dmg

ADR

52

HS%

20

K/D

0.71

Util 32AWP 1Pistol 1

TimmyDavis's team

7 · 6

TimmyDavis

L104

25/16/9 · 2674 dmg

ADR

127

HS%

48

K/D

1.56

Entry 7/0Multi 2Util 120AWP 11Pistol 5

Pancake-

L106

19/11/3 · 1674 dmg

ADR

80

HS%

47

K/D

1.73

Entry 2/0Multi 3Util 177Pistol 3

Bennerrs

L61

14/17/5 · 1556 dmg

ADR

74

HS%

57

K/D

0.82

Entry 1/0Util 54AWP 1Pistol 5

_Floop

L101

12/14/5 · 1448 dmg

ADR

69

HS%

50

K/D

0.86

Entry 1/0Util 117

Flawingo

L81

11/12/3 · 1314 dmg

ADR

63

HS%

45

K/D

0.92

Entry 1/0Multi 1Util 63AWP 2Pistol 4
ADR -26%K/D -10%HS % +13%

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.