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prepadobniy's team

10

85 kills · 5 players

de_mirage · 34 min

23 rounds · 2026-05-30

Europe 5v5 Queue

Winner · Jarman0's team

13

86 kills · 5 players

Top fragger

-shoma

20 kills

Top impact

-shoma

103 ADR

Util damage

Tr1kZ7

201 HP

Weak spots this match

vs lifetime baseline
  • Tr1kZ7

    K/D 0.81 (avg 1.06)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

prepadobniy's team

7 · 3

-shoma

L103

20/17/8 · 2369 dmg

ADR

103

HS%

75

K/D

1.18

Entry 1/0Multi 1Util 104Pistol 1
HS % +36%ADR +25%

destructive7

L101

17/18/9 · 1964 dmg

ADR

85

HS%

71

K/D

0.94

Entry 1/0Util 86Pistol 4

Sh1nyJ

L103

17/16/4 · 1836 dmg

ADR

80

HS%

71

K/D

1.06

Entry 1/0Util 58Pistol 2
HS % +31%

prepadobniy

L102

17/16/3 · 1790 dmg

ADR

78

HS%

24

K/D

1.06

Entry 6/0Multi 1Util 29AWP 7Pistol 3

picunchik

L101

14/19/4 · 1663 dmg

ADR

72

HS%

71

K/D

0.74

Entry 2/0Util 132Pistol 2

Jarman0's team

5 · 8

Jarman0

L103

20/16/9 · 1989 dmg

ADR

87

HS%

65

K/D

1.25

Entry 3/0Multi 2Util 184Pistol 2

nightbyn1ght

L102

20/16/2 · 1918 dmg

ADR

83

HS%

55

K/D

1.25

Entry 3/0Multi 1Util 75AWP 4Pistol 4

-machine

L102

18/19/7 · 2099 dmg

ADR

91

HS%

22

K/D

0.95

Entry 4/0Multi 1Util 65AWP 3Pistol 4

Sw1t666

L102

15/18/4 · 1535 dmg

ADR

67

HS%

53

K/D

0.83

Entry 2/0Multi 1Util 80Pistol 5

Tr1kZ7

L104

13/16/8 · 1898 dmg

ADR

83

HS%

54

K/D

0.81

Multi 1Util 201Pistol 5
K/D -24%HS % +46%

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.