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Cole---'s team

6

66 kills · 5 players

de_ancient · 28 min

19 rounds · 2026-05-22

North America 5V5 Queue

Winner · maxDS's team

13

70 kills · 5 players

Top fragger

JConnR

21 kills

Top impact

JConnR

145 ADR

Util damage

PWNDe

234 HP

Weak spots this match

vs lifetime baseline
  • rcmeo

    K/D 0.77 (avg 1.23)

    -37%
  • rcmeo

    ADR 51 (avg 82)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Cole---'s team

5 · 1

JConnR

L102

21/13/10 · 2753 dmg

ADR

145

HS%

52

K/D

1.62

Entry 5/0Multi 2Util 90Pistol 3

Outlier

L101

13/14/5 · 1362 dmg

ADR

72

HS%

38

K/D

0.93

Entry 1/0Util 98AWP 3Pistol 4

j4son

L101

13/15/5 · 1199 dmg

ADR

63

HS%

46

K/D

0.87

Entry 2/0Util 127Pistol 3

rcmeo

L10

10/13/5 · 975 dmg

ADR

51

HS%

50

K/D

0.77

Multi 1Util 45AWP 1Pistol 2
K/D -37%ADR -37%HS % +22%

Cole---

L102

9/16/2 · 1095 dmg

ADR

58

HS%

22

K/D

0.56

Entry 4/0Multi 1Util 178Pistol 2

maxDS's team

7 · 6

nova-A-

3

16/11/2 · 1503 dmg

ADR

79

HS%

31

K/D

1.45

Entry 2/0Multi 1Util 97AWP 5

Prophecy

L82

15/14/5 · 1268 dmg

ADR

67

HS%

33

K/D

1.07

Entry 2/0Multi 1Util 50Pistol 1

PWNDe

L104

14/11/8 · 1723 dmg

ADR

91

HS%

29

K/D

1.27

Entry 2/0Multi 1Util 234AWP 3Pistol 1

-Pandaa

L102

13/13/8 · 1593 dmg

ADR

84

HS%

31

K/D

1.00

Multi 1Util 113Pistol 3

maxDS

L102

12/17/7 · 1354 dmg

ADR

71

HS%

58

K/D

0.71

Entry 1/0Multi 1Util 69Pistol 3

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.