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klov's team

6

60 kills · 5 players

de_dust2 · 27 min

19 rounds · 2026-06-10

Europe 5v5 Queue

Winner · roope62's team

13

74 kills · 5 players

Top fragger

NEEX62

19 kills

Top impact

roope62

102 ADR

Util damage

Jawgiee

109 HP

Weak spots this match

vs lifetime baseline
  • SIXOC

    HS % 41% (avg 57%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

klov's team

3 · 3

NEEX62

L92

19/14/3 · 1817 dmg

ADR

96

HS%

63

K/D

1.36

Entry 4/0Multi 1Util 4AWP 4Pistol 4
HS % +19%K/D +17%

isosa

L10

12/15/3 · 1462 dmg

ADR

77

HS%

58

K/D

0.80

Entry 2/0Util 94AWP 4Pistol 2

Edervare

L103

10/14/3 · 1283 dmg

ADR

68

HS%

70

K/D

0.71

Entry 1/0Multi 1Util 96AWP 2Pistol 3

klov

L101

10/17/4 · 1155 dmg

ADR

61

HS%

60

K/D

0.59

Entry 2/0Util 36AWP 1Pistol 1

Pyrmont

L9

9/14/1 · 1072 dmg

ADR

56

HS%

56

K/D

0.64

Util 104AWP 1Pistol 2

roope62's team

9 · 4

roope62

L104

18/13/8 · 1939 dmg

ADR

102

HS%

56

K/D

1.38

Entry 4/0Multi 1Util 1AWP 2Pistol 2

Jawgiee

L105

17/11/2 · 1805 dmg

ADR

95

HS%

59

K/D

1.55

Multi 2Util 109AWP 2Pistol 4
K/D +41%HS % +18%

SIXOC

L94

17/13/4 · 1933 dmg

ADR

102

HS%

41

K/D

1.31

Entry 2/0Multi 1Util 45AWP 4Pistol 3
HS % -28%ADR +38%K/D +21%

SkyL

L10

11/14/4 · 1406 dmg

ADR

74

HS%

73

K/D

0.79

Entry 3/0Util 5AWP 4Pistol 3

TabbyTabTab

L9

11/9/2 · 811 dmg

ADR

43

HS%

27

K/D

1.22

Entry 1/0AWP 2Pistol 1

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.