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raise's team

14

101 kills · 5 players

de_mirage · 60 min

30 rounds · 2026-04-17

Europe 5v5 Queue

Winner · sekkwoya's team

16

114 kills · 5 players

Top fragger

dep999

35 kills

Top impact

dep999

106 ADR

Util damage

tENZY

118 HP

Weak spots this match

vs lifetime baseline
  • OsI0

    K/D 0.86 (avg 1.17)

    -26%
  • MaSvAl

    K/D 1.00 (avg 1.30)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

raise's team

6 · 6 · OT 2

tENZY

L106

28/23/6 · 2868 dmg

ADR

96

HS%

71

K/D

1.22

Entry 4/0Multi 3Util 118Pistol 4

MaSvAl

L102

22/22/6 · 2392 dmg

ADR

80

HS%

68

K/D

1.00

Entry 3/0Multi 1Util 41AWP 1Pistol 3
K/D -23%ADR -12%HS % +26%

4LeHorPblz

L101

22/22/7 · 2357 dmg

ADR

79

HS%

41

K/D

1.00

Util 111Pistol 4

raise

L103

17/23/4 · 1814 dmg

ADR

61

HS%

41

K/D

0.74

Entry 3/0Util 1AWP 7Pistol 5

NVRGNNLV13

L102

12/26/7 · 1428 dmg

ADR

48

HS%

58

K/D

0.46

Entry 3/0Util 45AWP 3Pistol 2

sekkwoya's team

6 · 6 · OT 4

dep999

L105

35/18/2 · 3192 dmg

ADR

106

HS%

26

K/D

1.94

Entry 9/0Multi 4Util 36AWP 24Pistol 4

TrumanShow

L102

21/21/7 · 2516 dmg

ADR

84

HS%

57

K/D

1.00

Entry 2/0Multi 1Util 23Pistol 4

LUDOZ1N

L103

20/20/7 · 2290 dmg

ADR

76

HS%

60

K/D

1.00

Entry 1/0Util 36AWP 2Pistol 4

sekkwoya

L103

19/22/4 · 1744 dmg

ADR

58

HS%

74

K/D

0.86

Entry 2/0Multi 1Util 64Pistol 2

OsI0

L103

19/22/11 · 2186 dmg

ADR

73

HS%

68

K/D

0.86

Entry 3/0Multi 1Util 55AWP 2Pistol 4
K/D -26%HS % +39%

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.