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Winner · instaebalnik's team

13

80 kills · 5 players

de_ancient · 32 min

22 rounds · 2026-06-01

Europe 5v5 Queue

808-END's team

9

73 kills · 5 players

Top fragger

eblosnositel

24 kills

Top impact

eblosnositel

97 ADR

Util damage

lilezpz

217 HP

Weak spots this match

vs lifetime baseline
  • 808-END

    K/D 1.13 (avg 1.38)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

instaebalnik's team

9 · 4

eblosnositel

L104

24/15/3 · 2127 dmg

ADR

97

HS%

54

K/D

1.60

Entry 6/0Multi 2Util 129Pistol 4
K/D +28%HS % +10%

kukold

L103

20/14/5 · 2113 dmg

ADR

96

HS%

60

K/D

1.43

Entry 1/0Multi 2Util 28AWP 1Pistol 1
HS % +28%K/D +15%

instaebalnik

L103

16/14/8 · 2013 dmg

ADR

92

HS%

50

K/D

1.14

Entry 3/0Util 114Pistol 4
K/D -8%

desuspeed

L92

16/17/6 · 1891 dmg

ADR

86

HS%

38

K/D

0.94

Entry 1/0Util 111AWP 1Pistol 7

ZeIenskyy

L71

4/14/3 · 779 dmg

ADR

35

HS%

75

K/D

0.29

Util 1

808-END's team

3 · 6

Cur1yzz

L103

20/18/7 · 2059 dmg

ADR

94

HS%

40

K/D

1.11

Entry 1/0Multi 1Util 61Pistol 3
HS % -15%ADR +16%

808-END

L102

17/15/9 · 1923 dmg

ADR

87

HS%

53

K/D

1.13

Entry 3/0Multi 1Util 111Pistol 4
K/D -18%HS % +13%

lilezpz

L10

14/14/3 · 1470 dmg

ADR

67

HS%

29

K/D

1.00

Entry 3/0Multi 1Util 217Pistol 2

H1deOn8ush

L103

13/17/8 · 1724 dmg

ADR

78

HS%

46

K/D

0.76

Entry 3/0Util 89Pistol 1

Cy8ex

L101

9/17/3 · 1239 dmg

ADR

56

HS%

67

K/D

0.53

Entry 1/0Multi 1Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.