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SungSuho's team

8

70 kills · 5 players

de_anubis · 40 min

21 rounds · 2026-05-24

North America 5V5 Queue

Winner · bazz's team

13

81 kills · 5 players

Top fragger

FETNITE

21 kills

Top impact

FETNITE

111 ADR

Util damage

buckets

215 HP

Weak spots this match

vs lifetime baseline
  • SungSuho

    K/D 0.50 (avg 1.04)

    -52%
  • SungSuho

    ADR 48 (avg 78)

    -38%
  • SungSuho

    HS % 38% (avg 53%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SungSuho's team

6 · 2

mdoxZ9

L92

19/13/4 · 1438 dmg

ADR

69

HS%

47

K/D

1.46

Multi 1Util 67Pistol 5

angekk

L102

16/17/7 · 1990 dmg

ADR

95

HS%

50

K/D

0.94

Entry 2/0Multi 2Util 78AWP 2

meyerloff-

L102

15/17/5 · 1637 dmg

ADR

78

HS%

73

K/D

0.88

Entry 2/0Multi 2Util 34AWP 2Pistol 3

shaquilleve

L101

12/18/3 · 1433 dmg

ADR

68

HS%

67

K/D

0.67

Entry 2/0Util 13AWP 1Pistol 1

SungSuho

L91

8/16/5 · 1011 dmg

ADR

48

HS%

38

K/D

0.50

Entry 1/0Multi 1Util 43Pistol 1
K/D -52%ADR -38%

bazz's team

6 · 7

FETNITE

L104

21/18/5 · 2326 dmg

ADR

111

HS%

57

K/D

1.17

Entry 4/0Multi 3Util 10Pistol 6

chante

L10

16/13/6 · 1737 dmg

ADR

83

HS%

19

K/D

1.23

Entry 4/0Multi 1Util 95

limousine

L102

16/14/4 · 1516 dmg

ADR

72

HS%

44

K/D

1.14

Entry 1/0Multi 1Util 64AWP 3Pistol 3

bazz

L101

15/15/5 · 1644 dmg

ADR

78

HS%

40

K/D

1.00

Entry 4/0Util 40AWP 2Pistol 2

buckets

L106

13/10/6 · 1557 dmg

ADR

74

HS%

31

K/D

1.30

Entry 1/0Util 215AWP 2Pistol 1

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.