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M1nimall's team

9

70 kills · 5 players

de_overpass · 39 min

22 rounds · 2026-03-17

Europe 5v5 Queue

Winner · KRUFLX's team

13

89 kills · 5 players

Top fragger

dodimiki

23 kills

Top impact

dodimiki

120 ADR

Util damage

monthbars

176 HP

Weak spots this match

vs lifetime baseline
  • reGOF1

    K/D 0.60 (avg 1.44)

    -58%
  • Veku3ss

    HS % 25% (avg 39%)

    -36%
  • reGOF1

    HS % 33% (avg 47%)

    -30%
  • reGOF1

    ADR 83 (avg 98)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

M1nimall's team

6 · 3

Chinatown22

L33

22/17/3 · 2008 dmg

ADR

91

HS%

50

K/D

1.29

Entry 2/0Multi 3Util 6Pistol 2

M1nimall

L55

20/16/3 · 2065 dmg

ADR

94

HS%

60

K/D

1.25

Entry 1/0Multi 2Util 13Pistol 3

monthbars

L3

12/19/3 · 1281 dmg

ADR

58

HS%

25

K/D

0.63

Entry 2/0Util 176Pistol 1

reGOF1

L41

12/20/6 · 1834 dmg

ADR

83

HS%

33

K/D

0.60

Entry 2/0Util 165Pistol 4
K/D -58%HS % -30%

kp1cL

L4

4/18/4 · 718 dmg

ADR

33

HS%

25

K/D

0.22

KRUFLX's team

6 · 7

dodimiki

L55

23/13/12 · 2649 dmg

ADR

120

HS%

35

K/D

1.77

Entry 3/0Multi 4AWP 2Pistol 4

Veku3ss

L44

20/13/4 · 1663 dmg

ADR

76

HS%

25

K/D

1.54

Util 47AWP 1Pistol 2
HS % -36%K/D +47%

KRUFLX

L3

17/15/7 · 1620 dmg

ADR

74

HS%

29

K/D

1.13

Entry 4/0Util 8Pistol 3

Zohan_77

L42

15/15/4 · 1455 dmg

ADR

66

HS%

60

K/D

1.00

Entry 4/0Util 13Pistol 7

Bujtino

L32

14/16/8 · 2152 dmg

ADR

98

HS%

57

K/D

0.88

Entry 4/0Multi 1Util 153Pistol 2

Half-by-half

First half

6 · 6

Second half

3 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.