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Winner · paiva-'s team

13

79 kills · 5 players

de_dust2 · 34 min

22 rounds · 2026-06-06

South America 5V5 Queue

Leleozera's team

9

72 kills · 5 players

Top fragger

paiva-

22 kills

Top impact

tetezyn

97 ADR

Util damage

R4Z3K

135 HP

Weak spots this match

vs lifetime baseline
  • duzz_sdll

    K/D 1.23 (avg 1.77)

    -31%
  • duzz_sdll

    ADR 79 (avg 106)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

paiva-'s team

7 · 6

paiva-

L105

22/11/4 · 2081 dmg

ADR

95

HS%

32

K/D

2.00

Entry 4/0Multi 3Util 97AWP 11Pistol 2

tetezyn

L84

22/16/4 · 2138 dmg

ADR

97

HS%

50

K/D

1.38

Multi 2Util 107Pistol 5

duzz_sdll

L92

16/13/4 · 1730 dmg

ADR

79

HS%

50

K/D

1.23

Entry 4/0Multi 2Util 53AWP 6Pistol 1
K/D -31%ADR -26%HS % +39%

Guig0BALA

L102

14/16/6 · 1412 dmg

ADR

64

HS%

57

K/D

0.88

Entry 3/0Multi 1Util 117Pistol 1

amancioo

L8

5/16/8 · 1078 dmg

ADR

49

HS%

60

K/D

0.31

Entry 2/0Util 57Pistol 1

Leleozera's team

5 · 4

b1teN-

L102

19/16/4 · 1777 dmg

ADR

81

HS%

32

K/D

1.19

Entry 2/0Multi 3Util 30AWP 8Pistol 1

R4Z3K

L102

17/16/6 · 1760 dmg

ADR

80

HS%

47

K/D

1.06

Entry 5/0Multi 2Util 135Pistol 7

s27ec3

L101

17/15/1 · 1598 dmg

ADR

73

HS%

47

K/D

1.13

Entry 1/0Multi 1Util 38

realiNTC

L92

11/16/3 · 1503 dmg

ADR

68

HS%

55

K/D

0.69

Entry 1/0Util 119Pistol 2

Leleozera

L72

8/16/9 · 1334 dmg

ADR

61

HS%

50

K/D

0.50

Multi 1

Half-by-half

First half

7 · 5

Second half

6 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.