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Winner · joukine's team

13

78 kills · 5 players

de_cache · 30 min

21 rounds · 2026-06-13

Europe 5v5 Queue

RocZkY's team

8

67 kills · 5 players

Top fragger

joukine

30 kills

Top impact

joukine

134 ADR

Util damage

RocZkY

120 HP

Weak spots this match

vs lifetime baseline
  • Odin010

    ADR 57 (avg 78)

    -26%
  • Odin010

    K/D 0.73 (avg 0.95)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

joukine's team

9 · 4

joukine

L65

30/12/4 · 2820 dmg

ADR

134

HS%

53

K/D

2.50

Entry 4/0Multi 3Util 86Pistol 5

vikedivik

L13

15/13/6 · 1868 dmg

ADR

89

HS%

40

K/D

1.15

Entry 2/0Util 119AWP 4Pistol 2

Bambus7561

2

14/15/2 · 1573 dmg

ADR

75

HS%

21

K/D

0.93

Entry 3/0Util 2Pistol 3

Odin010

2

11/15/4 · 1201 dmg

ADR

57

HS%

55

K/D

0.73

Entry 1/0Multi 1Pistol 1
ADR -26%K/D -23%

kapi204

1

8/12/6 · 971 dmg

ADR

46

HS%

38

K/D

0.67

Entry 1/0Util 74AWP 2Pistol 1

RocZkY's team

3 · 5

KJSalus

L13

20/16/4 · 1736 dmg

ADR

83

HS%

45

K/D

1.25

Entry 5/0Multi 2Util 17AWP 3Pistol 3

Wiawial

L41

18/16/4 · 1772 dmg

ADR

84

HS%

17

K/D

1.12

Entry 2/0Multi 1Util 107AWP 8Pistol 2

Orzel_Reo

L52

12/15/2 · 1502 dmg

ADR

72

HS%

50

K/D

0.80

Entry 1/0Util 113Pistol 1

RocZkY

L52

10/16/10 · 1605 dmg

ADR

76

HS%

50

K/D

0.62

Entry 1/0Util 120Pistol 2

Whity11

L4

7/15/7 · 941 dmg

ADR

45

HS%

57

K/D

0.47

Entry 1/0Util 50AWP 1Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.