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Winner · ZeroMercycs's team

13

86 kills · 5 players

de_ancient · 34 min

23 rounds · 2026-05-08

SEA 5V5 Queue

Hunicc's team

10

81 kills · 5 players

Top fragger

SlashJeS

27 kills

Top impact

SlashJeS

126 ADR

Util damage

sankyu-

159 HP

Weak spots this match

vs lifetime baseline
  • KoCCoo

    K/D 0.81 (avg 1.11)

    -27%
  • KoCCoo

    ADR 63 (avg 81)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ZeroMercycs's team

7 · 6

SlashJeS

L64

27/16/6 · 2899 dmg

ADR

126

HS%

56

K/D

1.69

Entry 7/0Multi 2Pistol 3

Itchychychy

3

16/11/3 · 1234 dmg

ADR

54

HS%

25

K/D

1.45

Entry 2/0Multi 2Util 87Pistol 2

anos_goat

L52

15/23/9 · 1848 dmg

ADR

80

HS%

47

K/D

0.65

Entry 3/0Util 64Pistol 2

ZeroMercycs

L52

14/15/6 · 1644 dmg

ADR

72

HS%

64

K/D

0.93

Multi 1Util 36Pistol 3

ez4M1e

L62

14/16/2 · 1589 dmg

ADR

69

HS%

43

K/D

0.88

Entry 2/0Util 69AWP 1Pistol 3

Hunicc's team

5 · 5

laflame11111

L52

21/20/4 · 2514 dmg

ADR

109

HS%

57

K/D

1.05

Multi 2Pistol 6

Sook_aDook

L63

20/16/4 · 2102 dmg

ADR

91

HS%

25

K/D

1.25

Entry 2/0Multi 1Util 72AWP 4Pistol 4

sankyu-

L83

19/17/4 · 1975 dmg

ADR

86

HS%

68

K/D

1.12

Entry 6/0Multi 1Util 159AWP 2Pistol 2

KoCCoo

L61

13/16/6 · 1459 dmg

ADR

63

HS%

69

K/D

0.81

Entry 1/0Util 119AWP 2Pistol 3
K/D -27%ADR -22%HS % +33%

Hunicc

L41

8/17/3 · 1146 dmg

ADR

50

HS%

12

K/D

0.47

Multi 1Util 75

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.