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Winner · lnsidiouz's team

13

84 kills · 5 players

de_overpass · 39 min

23 rounds · 2026-05-30

South America 5V5 Queue

DandyGucci's team

10

77 kills · 5 players

Top fragger

flyqa

26 kills

Top impact

flyqa

110 ADR

Util damage

--_Lucifer_

143 HP

Weak spots this match

vs lifetime baseline
  • MiloGamer__

    ADR 67 (avg 80)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

lnsidiouz's team

4 · 9

flyqa

L96

26/14/4 · 2522 dmg

ADR

110

HS%

27

K/D

1.86

Entry 3/0Multi 2Util 38AWP 5Pistol 4

munhy0297

L72

16/18/5 · 1892 dmg

ADR

82

HS%

31

K/D

0.89

Entry 4/0Multi 1Util 40Pistol 2

lnsidiouz

L73

14/16/5 · 1701 dmg

ADR

74

HS%

57

K/D

0.88

Entry 3/0Util 65Pistol 2

lilveider

L71

14/16/7 · 1553 dmg

ADR

68

HS%

43

K/D

0.88

Entry 2/0Util 46Pistol 1

MiloGamer__

L71

14/13/3 · 1546 dmg

ADR

67

HS%

50

K/D

1.08

Entry 2/0Multi 1Util 62AWP 4Pistol 1
ADR -16%HS % +19%

DandyGucci's team

8 · 2

--_Lucifer_

L85

22/16/7 · 2030 dmg

ADR

88

HS%

50

K/D

1.38

Entry 3/0Multi 2Util 143Pistol 1

DandyGucci

L92

20/17/5 · 2151 dmg

ADR

94

HS%

35

K/D

1.18

Entry 3/0Multi 3Util 69Pistol 2

Thai

L71

15/16/4 · 1368 dmg

ADR

60

HS%

20

K/D

0.94

Util 2AWP 9Pistol 4

-joakoz

L71

13/18/5 · 1732 dmg

ADR

75

HS%

54

K/D

0.72

Entry 2/0Util 23Pistol 2

Camper-StK

L41

7/19/4 · 1037 dmg

ADR

45

HS%

57

K/D

0.37

Entry 1/0Util 78Pistol 1

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.