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Winner · macazez's team

13

86 kills · 5 players

de_dust2 · 37 min

24 rounds · 2026-05-26

Europe 5v5 Queue

_msL's team

11

88 kills · 5 players

Top fragger

theboss_0818

31 kills

Top impact

theboss_0818

128 ADR

Util damage

macazez

254 HP

Weak spots this match

vs lifetime baseline
  • DinhoCS

    HS % 46% (avg 56%)

    -18%
  • DinhoCS

    ADR 60 (avg 72)

    -17%
  • DinhoCS

    K/D 0.81 (avg 0.96)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

macazez's team

7 · 6

goatsimhen

L74

23/15/5 · 2517 dmg

ADR

105

HS%

52

K/D

1.53

Entry 4/0Multi 4Util 197AWP 11

SONDREN

L72

17/20/5 · 1982 dmg

ADR

83

HS%

71

K/D

0.85

Entry 2/0Multi 2Util 74AWP 1Pistol 6

Yhavush

L85

17/17/6 · 1799 dmg

ADR

75

HS%

41

K/D

1.00

Entry 1/0Multi 3Util 30Pistol 1

macazez

L91

16/20/6 · 1758 dmg

ADR

73

HS%

56

K/D

0.80

Entry 6/0Multi 1Util 254AWP 2Pistol 5

DinhoCS

L71

13/16/7 · 1439 dmg

ADR

60

HS%

46

K/D

0.81

Multi 1Util 115Pistol 2
HS % -18%ADR -17%

_msL's team

5 · 6

theboss_0818

L85

31/17/4 · 3082 dmg

ADR

128

HS%

48

K/D

1.82

Entry 5/0Multi 4Util 233Pistol 7

Tehlike

L63

21/18/11 · 2447 dmg

ADR

102

HS%

52

K/D

1.17

Entry 4/0Multi 3Util 122Pistol 3
ADR +28%HS % +13%

_msL

L81

16/18/5 · 1943 dmg

ADR

81

HS%

19

K/D

0.89

Util 92Pistol 3

JT117_

L8

10/18/4 · 1214 dmg

ADR

51

HS%

40

K/D

0.56

Entry 1/0Util 215Pistol 2

Elnaath

L92

10/15/3 · 1333 dmg

ADR

56

HS%

50

K/D

0.67

Entry 1/0Util 28AWP 4Pistol 5

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.